Showing posts with label scouts. Show all posts
Showing posts with label scouts. Show all posts

Monday, 3 August 2009

Relictor Scouts

So much for frequent updates, really need to have a lengthy chat with my internet provider!

Moving on, time for some Relictors Scouts. Finished these last friday, but I've been wihout a camera for a couple of weeks now. So special thanks to Stefanie for allowing me to borrow hers!

So scouts, one of the kits Black Templars players had been waiting on for a long time. Big fan of the weapons and bodies myself, not so much of the heads though. Scouts may be 'unfinished' marines, but that shouldn't be a reason to given them big, bloated heads. So some quick cutting and bitsbin searching later and we have normal-sized head bearing scouts. Naturally I tried to get as many rebreathers in there as possible, they really scream Relictor for me. Click on the pics for bigger versions:


And some individual shots:

Wednesday, 22 July 2009

We have some progres.....well a little bit anyway.

God my progres is utter embarassing, but I keep posting up pics regardless. This time we have some 50% done scouts, you might expect more progres during my vacation. But no such luck, I have tons of work left on my master thesis and trying to get in a research program. One day I'll win that jackpot and tell the whole world to go and leave me alone for a few months while I pump out some armies.

But back to the scouts and their minor adjustments. You probably noticed it already, those aren't the standard, fat scout heads. Never liked to heads, so instead I've gone through the bits box and found exactly 10 different bare heads that work with the scout bodies. Half of them also have rebreathers, so the grim Relictor-feel is well represented. With a bit of luck I'll managed to get them done by the end of the week. May have an hour or two tonight, is so the leather areas will get some TLC. Maybe the metallics as well, just maybe or course.....

Click picture to make it bigger and get some more details:

Monday, 6 July 2009

Finally an update



Had a couple of very, very busy weeks, so mylast update has been quite a while. In addition I loaned my camera to a mate who seems to have lost it in the process of travlling Spain.

But I got my grubby, little hands on a camera today, so it's finally time for another update. With last month's addition I do have a legal army. In addition nearly everything that is left is fully converted and ready for painting. So I have plenty of stuff to do the coming few months.

First up a rather poor pic of the Corsairs (counts as Scout Snipers), I could only borrow the camera for 15 minutes so this is the best I could do on such short notice:
'

There are indeed 2 heavy weapons in there. This as I made a mini to represent a missile launcher and one for the heavy bolter. Gives me some options when playing and allowed for an extra conversion.

And here's a quick pick of the entire army as it stands right now, still quite a bit left to paint. And I also need to build myself a Predator:


Hope to get quite a bit of this done in the next 2 months! Time for a quite look back at the last couple of months:


The hell yeah's

Back to ye olde Relictors, with the somewhat wrong colourscheme. I owe Castus from Astronomican a big thanks for his new starter painting contest many months ago, that Relictor Terminator really drove me back to an army from my glory days of gaming. Naturally taking glory in its broadest sense!


The ah hell no's

Well as the pics above demonstrate rather effectively, I didn't manage to finish the force. Sure I had work and studies to contend with, but I can't help but feel I could and should have done just a little but better. Two elements were at the core of the slow progress (beyond real life stuff):

1. Army theme.
I really went overboard with the initial planning. Two different chapters and 4 xenos mers races, three of which completely new, was just way too over ambitious and uncoherent to work in a single 1800 points army. Eventually I managed to work out most of the oddballs out of the project, though I fell rather sorry letting the Xenalthians and Barghesi go. But I'm certain they'll eventually will resurface in a future project.

2. Planning, planning.
Setting more and realistic deadline, while working at a consistent pace would have really made the difference. Instead I ended up working my behind off in the last weekend of each month. Instead I've taken on a new approach now. I try to get a unit ready for painting and then do a little something on them each and every night. The mere annoyance of the same unit still staring at you after a week is a huge motivation to work at a consistent pace. Eventually I hope to get some kind of daily rhythm going.


The future


I'll be bringing these guys up to the originally planned 1800 points before moving on to any other big project. Still tons of work left, but that's why I'm already taking part in the new monthly painting and modelling challenge (Link). So by the end of the month I'll have the scouts done as well as the Thunderfire Cannon. Particulary looking forward to the latter, although it will be a very challenging mini to paint. And here's a quick pic of the second half of the scout team: