tag:blogger.com,1999:blog-26340451583254540762024-03-14T04:32:37.642+01:00Hephesto's ForgeJust a place for me to post some of my warhammer-related ideas and projects. Much in the way as my old freewebs account, this will focus mainly on 40K. Though some other things will pop up every now and then!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.comBlogger197125tag:blogger.com,1999:blog-2634045158325454076.post-13323518665456799592016-03-23T09:23:00.002+01:002016-03-23T09:23:16.414+01:002016 - III - More Relics minis and the next batch of projects.<span id="goog_1196232984"></span><span id="goog_1196232985"></span>It have been a couple of busy 'real life' weeks, but it's time to get back to what really matters: toy soldiers ;-)<br />
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In all seriousness in between work and massive ISP issues I haven't had much time or opportunity to blog, something I'll be correcting over the next couple of weeks. Plenty of cool goodies to share, models to paints and products to have a closer look at. For this update I'll be focusing on recently and, hopefully, soon to be finished models.<br />
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First up some more lovely Relics goodies, where I indeed opted to go with the Britanans for the multi-month challenge running in the game's Facebook group. Over the course of five months several community members will be building up squads, either as part of their existing armies or starting a new one. Personally I figured I'd be the perfect time to finally finish a full Britanan army and maybe use the last month to add some new Ridend. All in time for the new 2.0 release of the game, you'd think the Tor Gaming team is planning this thing out.<br />
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The first, finished models, a hunting pack and two heavily converted, count as characters<br />
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And this month's batch, a trooper company with colour party and two Puppeteers. The left one is converted from an old Thunder Mountain Napoleonic model (<a href="http://www.thunderboltmountain.com/" target="_blank">link</a>):<br />
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Then there’s my crowdfunding addiction and issue of an ever growing
mountain of unfinished models, so no more backing miniatures
Kickstarters unless I can cross off an outstanding project. So in order
to be able to support the newest faction for the lovely game of World of
Twilight (<a href="https://www.kickstarter.com/projects/1280484354/world-of-twilight-the-casanii-of-anyaral/description" target="_blank">link</a>), I’ll be painting up a Nobles of Gar Loren force. Thinking these will
be quite fun to paint, with lots of bright colours to fit the overall, fantastical
feel of the setting. <br />
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Finally, there’s a fairly heavily converted DeepWars warband, another
game raising funds for an expansion and a ruleset update (<a href="https://www.kickstarter.com/projects/524168246/deepwars-blood-reef/description" target="_blank">link</a>). AntiMatter Games has an amazing range of models in the overall
ShadowSea setting, which includes regular, land-based models for stuff
like lizardmen, human mercenaries etc, but also has the very unique,
underwater DeepWars game. <br />
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DeepWars is pretty much my favorite miniatures line out there,
especially when it comes to wonderfully dynamic, movement suggesting
poses and integrated base toppers. That and I’ve felt intimidated by
that huge Anglerfish for way too long, you’re going down big guy! Same goes for you, Dire Fish-Lizard, with all your insane detailing!<br />
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And once some of these are done I'll also have the opportunity to finish some articles on model and tool reviews. Including this bunch of interesting goodies:<br />
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com11tag:blogger.com,1999:blog-2634045158325454076.post-1248218131174224972016-02-11T11:16:00.000+01:002016-02-11T11:17:57.022+01:002016 - II - Ridend project done!<br />
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And they're all done, finished, completed.<br />
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Though I had hoped to finish them by the end of the Cthu faction Kickstarter, last Tuesday, they just took a bit longer than expected. It was worth it though, really happy with the end result<br />
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Definitely underestimated how much work there was on these models, especially all the tiny bits and bobs all over the Archers. Having spent most of the last two years or so working on single models or units definitely had an impact. It takes a bit of a mindset shift and better planning when tackling a full project.<br />
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Think I had to go back to various models over a dozen times to do stuff I could have done for the entire batch in a single go. Bit of a learning process to get back to Specialist Games-level of army/warband size! The Tor Gaming team (<a href="http://torgaming.co.uk/" target="_blank">link</a>) has done quite a stunning job on this faction, a great example of how 3D sculpted models can still lead to very organic and lively models!<br />
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The Dragon Tower model was probably the most fun model in the entire war band, there was just a ton of opportunity for contrast and little details on there. The fur and feather textures, in particular, were lovely to work on. This is also a very fun model on the tabletop where it's all about spotting and marking units, not fighting them. Though I am certain we'll be seeing a more combat-oriented variant somewhere down the line.<br />
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My favorite models of the batch have to be the Ladies of the Court though, really hadn't expected they'd be so much fun to figure colour schemes out for. There's certainly some Disney influences in there, though it's really the poses that push the models to the front of the pack. They just ooze character!<br />
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<span style="font-size: large;"><u><b>COMING UP NEXT:</b></u></span><br />
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With these done it's time to move on to the next projects and there's some interest stuff on the horizon. First off I'm joining a Relics monthly challenge where I hope to build up another faction, roughly the same size as the Ridend, over the course of about five months. A unit and character a month should be quite doable, especially since half of them are already built or partially converted. Viscount Alard and Lawrence the butler, are finally going to see paint!<br />
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Was a tough choice between the Britanans or the Nuem, especially given their latest batch of models. Still, puppet redcoats first!<br />
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Secondly there's Thunderchild Miniatures' (<a href="http://www.tcminiatures.co.uk/#!store/c1dl3" target="_blank">link</a>) Wasteman Kickstarter goodies that arrived last week. I'll be putting these together this week, so keep an eye out for a 'Closer look at...'-article. Really fell in love with the hand-sculpted style of the models and Jason definitely delivered on the Kickstarter promises. There's still some big models and the special bases the models can be slotted into to follow. but there's a wonderful range of models to get going on. Thinking I'll just 'have to' start painting up the Lunar Coalition models as well.<br />
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<span id="goog_193264953"></span><span id="goog_193264954"></span><br />
Finally there's been word of the upcoming DeepWars expansion from Antimatter Games (<a href="http://antimatter-games.com/" target="_blank">webpage</a>, <a href="https://www.facebook.com/AntiMatter-Games-150524491661221/" target="_blank">Facebook</a>). Now I'm trying to put extra effort into actually finishing projects this year, while also limited the amount of models added to the metal/resin/plastic mountain. So if I want to support this one, I'll have to add another big, balancing project to the list. Cue this year's second big project, the Ancients of Atalan. Think that should keep me busy for the next 6-7 weeks!<br />
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And that does it for this post, thanks for reading and have a great hobby week everybody! Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com3tag:blogger.com,1999:blog-2634045158325454076.post-80626917821752958952016-01-17T16:57:00.000+01:002016-01-17T16:57:05.625+01:002016 - I - What, a new year already............?!Well the last couple of weeks have definitely flown by at an incredible speed. Haven't had too much time to do much blog work, aside from some Star Wars related musing over on the Garage Gamers blog (<a href="http://thegaragegamers.blogspot.nl/2015/12/throwback-star-wars-miniatures-i-old.html" target="_blank">I</a>, <a href="http://thegaragegamers.blogspot.nl/2015/12/throwback-star-wars-miniatures-ii.html" target="_blank">II</a> & <a href="http://thegaragegamers.blogspot.nl/2015/12/throwback-star-wars-miniatures-iii.html" target="_blank">III</a>).<br /><br />That's not to say I haven't been busy with the hobby, quite the contrary actually, spent more time on minis these last two weeks than the full month before. There are even a few finished models to show off, starting with Alucard (<a href="http://www.infamyminiatures.com/shop/" target="_blank">Infamy Miniatures</a>). Part of the Big Smoke range/game, I had an absolute blast with this guy. There's an absolute ton of tiny details all over this finely-cast and rather menacing-looking, resin model. He can't possibly be up to anything good with all that gear.<br />
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The Big Smoke world promises to be a rather bleak, dark and alternative view of early 20th century London with automatons, legendary monsters, half-robotic monkeys, an evil Homes and Watson and Tesla himself trying to stem the tide. A setting that challenged me to go back a few years to a painting style I've drifted away from further and further - 40K / John Blanche's grimdark approach. Been mostly painting more light-hearted pulp and scifi models these last two years, which generally invites brighter color schemes. Going back to something dark, mixing all your colors from scratch and using about a dozen different shades of brown was quite a nice throwback and something I will stick with once I get around to the other Infamy models on my to do-list!<br />
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Now Alucard isn't the only finished model, though the Barrow Wight (<a href="http://www.warploqueminiatures.com/" target="_blank">Warploque Miniatures</a>) is most definitely an entirely different beast. Certainly no less detail, the sculpting style on this one almost pulls a 180. While Infamy's range is more and more becoming a 3D render-centric product, demonstrating just how wonderful printed models/masters can be, Warploque's Alex does all his sculpting by hand. This has lead to some extremely distinct, characterful and much more organic models, which naturally lend themselves (or force the painter) to a different approach.<br />
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There's a lot more blending and free flowing brushwork possible on these models, something I think may very well end up influencing my general painting style. I do not believe this model has had a general release yet, though that may very well change in the near future. In fact, for anybody interested in the Arcworlde models and game there will be a big starter set coming later this/next month:<br />
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Thirdly, there's a 'get them painted already'-project from my long, long to do-list on the hobby table at the moment: Relics' Ridend faction (from <a href="https://torgaming.co.uk/store/" target="_blank">Tor Gaming</a>). About time these lovely, little models got some attention, there's even some quite challenging stuff in there. The Dragon Tower promises to be quite the challenge, with all those tight spots.<br />
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Amusingly enough the simply undercoating process made me change my mind completely on my favorite models in the group. Really like mounts and dragon models, but now the Ladies of the Court have jump to the head of the pack. Really charmed by all the small details, the posing and just how many layers there are to their dresses.........guess I like princesses then ;-)<br />
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And yes, yes, part of the reason for my sudden motivation for these is down to the Kickstarter for the newest C'thu faction for Relics (<a href="https://www.kickstarter.com/projects/torgaming/the-cthu-a-cthulhu-mythos-inspired-relics-faction" target="_blank">link</a>). Hey, at the very least it will mean more models painted than added to the pile ;-)<br />
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Regardless, it's been quite a productive year. Hope everybody out there is having a great new year, both real life and hobby-related, as well!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com4tag:blogger.com,1999:blog-2634045158325454076.post-43283235424747672352015-11-28T14:49:00.001+01:002015-11-28T14:49:35.823+01:00The Little Heroes for Little Heroes charity is live!<div class="separator" style="clear: both; text-align: center;">
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Just wanted to post a quick, little update on the charity project. Those interested in superhero models, some limited edition releases and various other bits and bobs, while supporting the Down Syndrome Association head over to the <a href="http://pressganger.blogspot.co.uk/2015/11/little-heroes-for-little-heros-down.html" target="_blank">Tales of a Tabletop Skirmisher blog and have a look</a><br />
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There's some lovely goodies from various community members in there, including a few painted models and leftover, limited edition models by yours truly. Was a lot of fun to work on these, hope this will do well for the charity and rather looking forward to taking part in another round in a couple of months!<br />
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-58075319413316041312015-11-25T21:15:00.000+01:002015-11-25T21:15:16.527+01:002015 - XIV - Infamous distractionsBit late on this week's update, real life and some hobby goodies got in the way of spending too much time behind the pc. That said, the Howling Horde warband for Norsgard is nearly ready for real paint. All the prep work for the ice effects is sorted out, the actual effect is going to take quite a lot of time to fully dry. So might as well sort out the general basing work first and paint the actual models afterwards while the crackle medium sets over the course of a day or two. Now I just need to figure out how I used to make model snow and we're set for a few evenings' worth of fun painting times!<br />
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Now for the actual big distraction that threw a steam-punk-themed spanner into the painting cue. Infamy's Kickstarter delivery. That's right, another pile of amazing quality, resin models added to the pile. Said pile is really getting out of control, but there was just no way I could pass up on these models or the opportunity to support the range!<br />
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Now these are definitely not models for beginners or people who dislike working with fiddly bits. And I don't mean that in a Forgeworld-induced sense of elitism, there's a quite a bit of delicate, fragile resin here. A model like Sherlock or Watson is a casting piece of art that will need to be handled with extreme care on the tabletop. A few of the models in the range are probably 'fragile' enough to give half of the players out there a heart attack when bringing it to the club or even undercoating ;-)<br />
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This is luckily something that mostly applies to the older models of the range, pretty much all the new stuff is much more sensibly designed without cutting into the detailing and style of the setting's look. The combination of a different, slightly softer resin for human scaled figures, the old, hard mix for the bigger models and generally very smart part separation really pushes the range to an even higher level. Still quite daunting stuff, especially when it comes to painting. So much freaking detail and different types of textures all over the place. That's a 30mm diameter base for reference!<br />
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About time somebody put Tesla squarely on the table, kicking butt with science!<br />
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Now a big portion of the models in the Infamy range is based on 3D rendered designs, which can have quite an advantage if one'd be interested in adding extra bits, changing poses or scale of a model. Futura is a great example here, with the back left model being the original model. Mini Futura was a Kickstarter exclusive, while the other two versions were part of a limited release. Now we're bound to see these two configurations returns next year, but in entirely different poses of course. Automatons for everybody!<br />
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One of my favorite pieces in the range has to be Pigeon though, who doesn't love an automated tea dispenser. The Mk1 Defence Bot, at a whopping 52mm to the top of his hat, is definitely willing to fight for his place in the cue.<br />
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Haven't gotten around to building the chimps yet, but these blighters are probably going to be the most fun of the range. There's an entire collection of these, including a very big gorilla and a boss who is 'programming' the brain of one of the chimp soldiers.<br />
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I'll have more on these models in the near future, but from what I understand most of these will be available for regular buyers somewhere early next year. That said Infamy did have plans for a special release in December with their first fantasy mini, a Goblin Rider, 25% of the sales going to charity and putting any leftover models from the Kickstarter up before the next casting session. Well worth to keep an eye out for I'd say, which is the easiest done by following their Facebook page <a href="https://www.facebook.com/infamyminis/?fref=ts" target="_blank">HERE</a>.<br />
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Righto, back to gathering bits and bobs for basing all these Infamy minis........and those December Pulp City plans......and painting Norsgard......and.......and.........and if only there were more hours in the day!<br />
Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com3tag:blogger.com,1999:blog-2634045158325454076.post-81522530774891039582015-11-15T16:17:00.002+01:002015-11-15T16:23:02.880+01:002015 - XIII - Some finished Supremes and planning ahead for the rest of the year.Time for another hobby update. Slow as progress might be, there's some actual, finished Pulp City models to show off again!<br />
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First up we have the awesome Vector sculpt, who is essentially a hacker turned into a half-demented, living virus. Very fiddly model to paint up, though that's most likely down to my own choice of colors, highlight approach and the extra detailing on the larger panels of his costume.<br />
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The base was also a lot of fun to sculpt and paint, for this guy it also really helps to build his 'story'. There is a lot of basing work potential with most of the Pulp City range, but a lot of it comes do to getting the most out a sculpt's pose or enhancing a feeling of movement. There are some models in there where the base can really help creating more of a unique setting and story for the model, Vector as well as the Emperor are great examples of this. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUh1tzHBQU_xrzBS3l-N15VexamkTz7rOzZVNLL_vcbNUM0YgS3z_AZLsgAtkQA_RJbI0IVKRcEo4KOLI5CUVbF7_a9Ml6Ne-bRHUFtOKtyGIEBAEBCu2dW-Jpgh_9s7AVxWSdJZF2Lngi/s1600/p005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="404" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUh1tzHBQU_xrzBS3l-N15VexamkTz7rOzZVNLL_vcbNUM0YgS3z_AZLsgAtkQA_RJbI0IVKRcEo4KOLI5CUVbF7_a9Ml6Ne-bRHUFtOKtyGIEBAEBCu2dW-Jpgh_9s7AVxWSdJZF2Lngi/s640/p005.jpg" width="640" /></a></div>
Speaking of using extra base work to get the most out of a model's pose, Dr. Mercury definitely fits into that category. His ground pound just begs for the extra mile and though all that putty and plasticard work was a bit of a hassle to build up it was well worth it in the end.<br />
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Painting wise the model was also quite interesting, though very tough to take a decent picture of. Pretty much all the shadow work is actually painted on there, starting from a blue metallic base that you can just still barely make out when he's on the table. The shadow work doesn't really stand out all that much in pictures, but it really makes him look very dramatic in regular daylight, creating a bit of a liquid metal look.<br />
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Certain Supremes in Pulp City give you points you get to use buying support minions, now some of these are the types of models you'd expect in a game like this like cyborgs, ninjas and vigilantes. But then there's the weirder stuff like walking, half cybernetic piranhas, flying cats with miniguns and mutant, dinosaur mobsters. Just look at these guys, their both cute and intimidating!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrcNA2YdZA4pCa_HqaEe3hTxe61gUNNA5-3cRGgx0GpXjPU_LTL8weVYA81lnJG6zvxQyIo2RnpMRWctSabPqfAlQz2I9r0-Z9_IWYrW7YIcKVpgGO4rddB4W7Q3V01mo5EzoiQAEnCeXR/s1600/p016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="354" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrcNA2YdZA4pCa_HqaEe3hTxe61gUNNA5-3cRGgx0GpXjPU_LTL8weVYA81lnJG6zvxQyIo2RnpMRWctSabPqfAlQz2I9r0-Z9_IWYrW7YIcKVpgGO4rddB4W7Q3V01mo5EzoiQAEnCeXR/s640/p016.jpg" width="640" /></a></div>
Also helps that the official studio scheme was especially inspirational. Now I won't reach that level any day soon, but having such a nice, clear example of a very effective color scheme does wonders in staying focused on these little guys. Here's to hoping we'll see more awesome minions like this in the future. Fingers crossed for a triceratops mob boss!<br />
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The rulebook definitely has quite a few cool pieces of artwork left that will hopefully be turned into real models in the future. Minis like a raptor ninja, artillery emperor penguin, robotic voodoo dolls, acrylic pixel minions for Vector, walking brain jars etc. Heck the same goes for actual supreme models, there's a lot of awesome designs hidden in the rulebook.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-GxyAkiNWAGCGQEj4sPtE5O5zt8UpsqF3MfItQsxN47w2g8j1L0TeeqtOnTQnX5cLfRp1CIBGHin-iyYGWvdiT7-wcZHZZDd8MK74t7rm_L4whu3HCNizlcB25HvFg874lrsd-0t6wzqy/s1600/p017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-GxyAkiNWAGCGQEj4sPtE5O5zt8UpsqF3MfItQsxN47w2g8j1L0TeeqtOnTQnX5cLfRp1CIBGHin-iyYGWvdiT7-wcZHZZDd8MK74t7rm_L4whu3HCNizlcB25HvFg874lrsd-0t6wzqy/s640/p017.jpg" width="640" /></a></div>
And finally, and another one of my favorite, smaller characters from Pulp City, Seabolt. Now there's a lot of big, big personalities and characters stomping around in Pulp City, both when it comes to planning genius and absolute destructive power. Seabolt is a bit of a smaller fry and much more of an evil daredevil. He'll be robbing a bank in order to throw a party, not to build some kind of doomsday device. <br />
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I feel his personality really shows in the dynamic sculpt, he's clearly enjoying himself (probably at the expense of some unlucky Pulp City civilians). <br />
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Rather felt I went overboard on the Hawaii shirt, especially when it comes to the size of the floral motive. But once everything dried it's started to grow on me, it has that 80's, Magnum, Tom Selleck-esque gaudiness to it that rather fits with the Seabolt's personality.<br />
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Also slightly extended the water using some putty to balance the wave effect on top of a custom, ruined urban base. Looks particularly cool on an urban table and when facing off against Dr. Mercury. So not entirely happy with all the individual elements of the model, but as a whole he looks great on the tabletop.<br />
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Finally I'm slowly starting to plan out minis and projects for the rest of the year, all in the hopes of ending the year with a bit of a sprint. Plan to build the entire Heavy Metal faction for my Pulp City collection. Time permitting I hope to get some of these painted up as well, but I'll already be happy to get them build and undercoated for a January project. <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0rDBX-YbqHbU2e7bLZ5Y0MKdIoyjBDcBECooaMnA4jxksokKFUdAAeHWGmU1s0L5MpiFt_iuBfzb7jS-Q5KkvYenp-6YP9G90q1pOuHwdZ3PgRvGBTGddk9OMTq7ImTlUZkgCX53EwYAu/s1600/p024.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="368" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0rDBX-YbqHbU2e7bLZ5Y0MKdIoyjBDcBECooaMnA4jxksokKFUdAAeHWGmU1s0L5MpiFt_iuBfzb7jS-Q5KkvYenp-6YP9G90q1pOuHwdZ3PgRvGBTGddk9OMTq7ImTlUZkgCX53EwYAu/s640/p024.jpg" width="640" /></a> Heavy Metal minus Androida that is. Really not a fan of the original model model, pretty much the sole sculpt in the entire range that just doesn't work for me whatever I try to do with the pose etc. Guess you can't just like all of it, luckily there's an updated version on the way in the next couple of months that is a huge improvement in my opinion:<br />
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Captain Hadron in particular is going to be quite an interesting Heavy Metal challenge, as he comes in normal 28mm scale, as well as a mini and large version. Luckily I have a resin wrecked car around from Antinociti's Workshop that should do wonders to make that huge 80mm base a little bit more special. <br />
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Then there's the a Norsgard warband, starting off with the Howling Horde models. Haven't painted any 'normal' human, fantasy models in ages, which combined with the winter-theme of the game should make for a nice change of pace. Been painting a lot of bright stuff lately, which has been quite a relief after all those years of grimdark. Still it's also a lot of fun to go back to some darker, more earth / gray toned color schemes for a small selection of models like this.<br />
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The second Norsgard Kickstarter is also in its final hours and there's some really cool stuff to check out. For those interested head over to Kickstarter to help out the game <a href="https://www.kickstarter.com/projects/1620970905/norsgard-second-wave/description" target="_blank">HERE</a>.<br />
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In between the Howling Horde models and regular skin tones for the Heavy Metal and general Pulp City models I should also pick up enough little hints and tips to get the Kingdom Death Monster starter minis painted between the holidays. The plan is to get an actual campaign going end of the year, or early January and having these painted should do wonders to keep the group focused on the game.<br />
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The Lion is going to be quite an interesting experience, what with the extra space on the base and the lighter color scheme. And there's already quite a lot of very impressive work out there already, came across this beauty on Google for example (sadly no idea who's amazing, only wip, work this is). Really shows just how much you can do with shadows and blending in other colors into white, flowing surfaces:<br />
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And that does it for this update, should be back next weekend with some more Pulp City goodies in the form of two Grimm Underempire models and maybe even the Ancklebiter minions. With some luck I'll also get around to another Look at article, this time for the newest Afterlife releases from Anvil Industry. Have a good one everybody!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-18095141330242130352015-11-09T16:54:00.000+01:002015-11-09T16:54:38.182+01:00A closer look at the models of......................Norsgard<div class="separator" style="clear: both; text-align: center;">
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Last year I accidentally stumbled across another interesting looking, fantasy skirmish game called Norsgard. Now I fully realized I was already up to my neck in unfinished projects and models, but something about the line and rules just grabbed me.<br />
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So after some digging I found an interesting setting, rules that had a lot of potential and yet another game that quite smartly has opted to use reference / profile cards for their models. The latter is something we've been seeing more and more of lately, with games like Pulp City, Shadow Sea, DeepWars, Deadzone and Counterblast (print & play cards) using this tool to make games faster, require less searching through rulebooks and simply putting more complex rules and interactions into a game without vastly lengthening its duration, learning curve and off-time.<br />
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Over the course of its Kickstarter Norsgard pushed three full factions out for production with nearly models for every profile in these warbands. So with me finally done assembling the models and an expansion Kickstarter (check it out <a href="https://www.kickstarter.com/projects/1620970905/1130498792?token=f6166e08" target="_blank">HERE</a>) well under way, it is well over due we have a good look at those lovely models!<br />
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<span style="font-size: x-large;"><u><b>THE GAME</b></u></span><br />
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Norsgard is a 32mm-scaled skirmish game where the current factions will have a maximum of 10-14 models on the tabletop. The actual models are quite dynamically posed and offer a wide range of sized models from the short dwarfs, the beefy Orcs all the way up to the huge Wulfkin.<br />
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As said you get handy reference cards with all models, which make it a lot faster and simpler to pick up the game while also squeezing some cool mechanics in there like different attach styles and wound effects based on how much damage the model has sustained (hence the differnt damage reference cards). <br />
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The rulebook is also quite a treat with some lovely layout work, great print and binding quality and plenty of cool art and useful reference sections:<br />
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There's even some cool multi-faction mercs in here, which is always a great way to add some narrative and 'cool' models to a game.<br />
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<span style="font-size: x-large;"><u><b>THE FACTIONS</b></u></span><br />
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<span style="font-size: large;"><i><u><b>I. The Scarlet Watch</b></u></i></span><br />
The Watch consists of Order of the Ram Templars attempting to redeem themselves for a dark, past transgression and their caretakers. I'm generally a fan of Orcs, their more savage side makes them a fantastical race to produce both villains and good guys.<br />
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In this case the Scarlet Watch are indeed, relatively anyway, good guys holding on to their ancients duties while their numbers slowly, but surely wither as they try to defend their lands from enemies new and ancient alike.<br />
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What I really like about the Watch is how 'beefy' the faction is, both when it comes to the models and their tabletop abilities. This warband has the lowest possible total model count of 10 miniatures, but the guys you get on the table have a lot of strength and staying power. In fact they can even have special trainings for your warband that give overall of model specific bonuses on top of their already very strong stats.<br />
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We're talking big, 50mm bases and models of roughly the same height that tower over most other models in the range. They're still not quite a big as the Werewolves though.<br />
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The Dark Guard, the commander options for the faction, and the Ravn Caller are definitely my favorite models of the faction.<br />
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The Ravn Caller in particularly is going to be amazing to paint up. Tons of detail and textures to work on, while the raven is a separate piece you could do all sorts of fun things with.<br />
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And there's a lot more on the horizon for this lovely faction:<br />
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<span style="font-size: large;"><i><u><b>II.The Howling Horde</b></u></i></span><br />
The barbarian Mork tribe are a constant threat to the lands surrounding them, though their fractured nature has kept them in check somewhat. Which may very well change in the near future, as the Howling Horde seems to be slowly uniting the tribe though brutal force and sheer will.<br />
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The Howling Horde are your 'basic', and by the look of things evil, human faction in the game, though I'd say they are a quite diverse and menacing lot. In between scouts, warriors, daemon-possessed maniacs and the mysterious Mistress of the Hunt the horde is an equal opportunity employer.<br />
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In fact, those that are strong and cunning lead the warbands. Pure brawn, though certainly appreciated, is not what the Horde is about. Using all the strengths and weaknesses of the entire Tribe to their best advantage is what counts here.<br /><br />This also comes across in the rules of the model with the physically less strong model still being extremely deadly in a support, flanking role or as poison and magical weapon bearer. The Warchief on the other hand has access to Auras, representing the daemonic influences released long ago by the Elves they allow to partially possess them, that give AoE powers.<br />
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The lovely Mistress of the Hunt and a Warchief who's clearly not a fan of the Scarlet Watch.<br />
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There's also some extra models on the horizon to bolster the most numerous of the Norsgard warbands:<br />
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<span style="font-size: large;"><i><u><b>III. The Alliance of the Bat</b></u></i></span><br />
The Alliance between the old and dwindling numbers of Dwarves and the young and brash Werewolves may be my favorite faction in the game thus far.<br />
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The models are great and the very strong visual contrast between the Dwarf and Wulfkin models is quite striking. But it's more the idea behind the union, with the Dwarves trying to salvage their old culture and the Wulfkin trying to do the same for their relatively new one. The Dwarves are more or less taking on a mentor or even parenting role, with the Wulfkin assimilating much of their culture to combat their more savage, instinct driven natures. Which, of course, isn't something their entire race seem interested as, as clearly shown by the Wulfkin warriors who have joined forces with the wicked elves of Outregard (one of the new factions on Kickstarter right now).<br />
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One of the big things about the Kickstarter was definitely extra Wulfkin bits getting unlocked. Having those extra two heads, weapon sets and an extra body available is fantastic for variation purposes, which is great cause we may very well see rules for a full Wulfkin warband further down the road!<br />
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Really looking forward to painting the Silver Fury, there's just something about the look and stance of the model that reminds me of several of the old Confrontation models.<br />
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Naturally there are also more releases planned for this faction, with the new Ranger definitely being a fan favorite so far!<br />
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<span style="font-size: x-large;"><u><b>THE FUTURE?</b></u></span><br />
Norsgard is currently back on Kickstarter to expand the game with two new factions, as well as extra models for the existing ones. The new Egir, who seem to be 'good' barbarians have quite a cool fisher / seafarer look to them, while another faction using even more Werewolves in the form of the Outregard gets a thumbs up from me.<br />
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That Shadow Dancer model, for one, is definitely on my want list!<br />
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So for those interested, you can pick up the current line from the Norsgard webstore <a href="http://norsgard.com/news/time-has-come.html" target="_blank">HERE</a> and keep an eye on the new Kickstarter goodies <a href="https://www.kickstarter.com/projects/1620970905/norsgard-second-wave" target="_blank">HERE</a>.Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com4tag:blogger.com,1999:blog-2634045158325454076.post-73163392271925051562015-10-24T14:43:00.001+02:002015-10-24T14:43:59.680+02:00A closer look at the models of......................JoeK Minis' OdysseyToday let us have a look at a rather unusual, but very cool set of minis. JoeK Minis' Odyssey range (<a href="http://www.joekminis.com/" target="_blank">link</a>).<br />
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Some of you may know Joe Karame as running one of the small, independent companies that work together under the British Indie, or Brindie, moniker (<a href="https://www.facebook.com/brindieminis?fref=ts" target="_blank">link</a>) that also include Warploque Miniatures, Infamy Miniatures and White Dragon Miniatures. Others may have seen his excellent work on the studio paintjobs for games like Arcworlde and Twilight: World of Anyaral.<br />
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JoeK minis has in the past also helped to create a range of very nice character models and the rather imposing Troll diorama based of Paul Bonner's artwork from the Trudvang rpg. All models I really liked in concept and even had the pleasure to paint up a few of those really nicely cast models. So when JoeK started teasing a new range of Greek mythology-inspired models fused with some techy, scifi elements I was most definitely intrigued.<br />
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Over the last couple of months I've accumulated the entire current Odyssey range and with a little bit of luck will even get around to painting them this year. So the ideal time to have a closer look at these beautiful casts, that though not belonging to a specific game or rule set are bound to be great additions to both collectors and users of dynamic rules sets like a Song of Blades and Heroes. In addition I think it's also rather cool that JoeK Minis gives proper credit to the concept artist and sculptors, something I think we could see more of in the industry!<br />
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<span style="font-size: x-large;"><u><b>HEPHAESTUS</b></u></span><br />
Concept: Roberto Cirillo & Sculpt:Robby Crawforth:<br />
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Hephaestus was the first model released for the range and this beast of a sculpt instantly sold the entire concept to me.There's a ridiculous amount of detail on the model, while it still manages to have a clear, focused design that sets him apart from the heroes and god model of the rest of the range. He's truly lumbering across the field as an unstoppable juggernaut.<br />
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<span style="font-size: x-large;"><u><b>APOLLO</b></u></span><br />
Concept: Roberto Cirillo & Sculpt: Robby Crawforth:<br />
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Apollo was the second, big model for the range and is really hammering down a lot of smaller designs and elements we see in the hero models. A fairly challenging model to pose, I'd definitely suggest pinning his right leg to the base to give a stable starting position. <br />
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The model also comes with a rather nice, shattered pillar, diorama base:<br />
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<span style="font-size: x-large;"><u><b>ATALANTA</b></u></span><br />
Concept: Roberto Cirillo & Sculpt: Patrick Keith:<br />
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Atalanta is definitely the smallest model in the range, with also the most intricate detail. This is going to be quite the challenging model to paint up.<br />
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Style wise I can definitely recognize Patrick Keith's hand in this one, he's quite good at this style of model. As we can clearly see in his own model ranges over at Bombshell Miniatures (<a href="http://bombshell-miniatures.highwire.com/" target="_blank">link</a>)<br />
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<span style="font-size: x-large;"><u><b>HERACLES</b></u></span><br />
Concept: Roberto Cirillo & Sculpt: Robby Crawforth:<br />
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As the first hero model of the range Heracles really has set the style we've seen in the models that followed him. The cloak design is a regularly returning design element, while his 'scifi' sword and armor get their own take in the Atalanta and Jason sculpts:<br />
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<span style="font-size: x-large;"><u><b>JASON</b></u></span><br />
Concept: Roberto Cirillo & Sculpt: Valentin 'Ammon' Zak<br />
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Jason may very well be my favorite hero of the range thus far, the detailing on the face and the pose really give this character a lot of presence. Things are going to get particularly interesting once those hinted at Argonaut models show up, hopefully somewhere early next year.<br />
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Definitely hope we'll see another model or two from Valentin, he's fine detailing work is fantastic (<a href="http://valentinzak.com/works/" target="_blank">portfolio</a>):<br />
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<span style="font-size: x-large;"><u><b>THE FUTURE.......................</b></u></span><br />
It would seem the model range has proven popular enough for even more releases to make it to the public in the near future. And by the sound of things, there's going to be quite a lot of cool things to add to the collection. Especially with the addition of Argonauts we're actually looking at a broad enough range that you could start coming up with specific Odyssey rules and scenarios!<br />
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One thing is certain if JoeK Minis keeps pushing this design direction at this level of casting quality I will gladly keep picking up those stunning models. Even if only to have on display for my own enjoyment! For anybody interested in picking up a model or two from the range, go check out the online store <a href="http://www.joekminis.com/" target="_blank">HERE</a>.Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-42302782076796124682015-10-20T16:46:00.002+02:002015-10-20T16:46:16.105+02:002015 XII - Supremely focusing on those last two-ish months of the year.Time for a little update on the current project, starting off with something that's on Kickstarter right now (link).<br />
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That's right, Pulp City is getting two new, cold war-themed, teams to add to our collections, who are naturally compatible with other villain and hero-centered teams. Really digging pretty much all the designs, so definitely putting in some cash to push the project. It does somewhat painfully underline my yet unpainted and some even unbuilt Pulp City models.<br />
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So while the campaign is running I'm going to try and paint up another batch of heroes, villains and support models. Not 100% sure I'll be able to finish all seven models within those 12 days, but it's a nice target to aim for. Not to mention how cool these are going to be to paint up, who doesn't like a living virus or some dinosaur mobsters. So over the weekend Grimm Digger, Gravito Grimm, Vector, Seabolt and the Mutant Mobsters joined the undercoated Dr. Mercury in the painting cue.<br />
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Also placed an ordered to grab those last few missing minis for the collection, so in the near future 100 Voices, the Voicelings and Slug Muldoon will be joining the Pulp City line-up.<br />
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In between these models I'll also be making a start on the Kingdom Death Monster starter minis, which I'm hoping to get on the tabletop somewhere next month for what promises to be an entirely doomed campaign. Very pretty, plastic models in this game, though for that retail price they'd better be.<br />
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Finally there's the plans for the rest of the year. With the holiday season closing in rapidly and looking back at what's been completed so far this year I have mixed feelings. Nowhere near to a 'catching up'-point, while having joined way too many new crowdfunding projects. Yet at the same time I've done a lot better than the previous year where I only managed a few dozen painted minis in the entire year. Definitely looking to beat that while pushing my style and technique at times.<br />
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One thing is certain, working on focused projects / batches of models seems to have done wonders for model output and motivation, now if only life would do the same. So I'll definitely be doing more of that in the future, have quite a few small, warband-esque groups of minis begging for attention. Some Dreadball teams, Counterblast crews and Anyaral or Arcworlde warbands definitely come to mind. So once these current models are finished I'll pick another 'bundle' of models to work on before moving on to painting anything else.<br /><br />That said, I've definitely got a few more Look at-articles coming up in the coming weeks, so keep an eye out for more shots of ShadowSea, Counterblast, Norsgard, Oddysey and various other goodies. In fact Oddysey and Norsgard are both on the schedule later this week!<br />
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com1tag:blogger.com,1999:blog-2634045158325454076.post-33995844796928066092015-10-14T23:46:00.000+02:002015-10-14T23:46:40.787+02:00Charity project done<div class="separator" style="clear: both; text-align: center;">
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It's a been a fairly good week thus far with a package of charity models arriving safely in the UK at the project's organizer, while my ISP has seen fit to allow me a stable enough connection to actually be able to upload pictures to my blog (or do my actual job for that matter). So first up is that overdue 'what are those models actually'-post!<br />
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I help out over on the Tales of a Tabletop Skirmisher Facebook-page (<a href="https://www.facebook.com/TalesoaTS" target="_blank">link</a>), where I get to share all sort of news, minis and give away the odd model every now and then to a community of fellow hobbyists that love smaller, warband-scaled games.<br />
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So when head honcho Hendybadger (who's also on blogspot <a href="http://pressganger.blogspot.co.uk/" target="_blank">here</a>) wanted to set up a charity event to help support the Downs Syndrome Association I knew I had some digging for goodies and suitable models to do. What better way to help support a miniature project for Little Heroes, with some extra little heroes.<br />
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Several candidates didn't make the cut or their conversion just didn't quite work out as hoped, though some of them may get another attempt in the future. There's some potential there I think, but lets move on to the models that did make the cut.<br /><span id="goog_2124927158"></span><br />
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<br /><span style="font-size: x-large;"><u><b>ANTHONY SPARK</b></u></span><br />
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I've had the Reaper Afterburn model (<a href="https://www.reapermini.com/Miniatures/Chronoscope/latest/50107" target="_blank">link</a>), sculpted by To Mason, for years without having a use for it. While looking for suitable models he instantly jumped out as being both a fun and interesting model to work on. I was initially tempted to sculpt some flames shooting from his arms and go with an actual Ironman colorscheme, which suits the model perfectly. <br /><br />However, I was at the time also putting together some Counterblast scifi pulp models and used some green, clear plastic crystals cut from old GW Necron weapon sprues. There just happened to be a left over piece of sprue that fit perfectly between the model's hands. For me, that instantly settled the rest of the model's look.<br />
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Painting wise two main things went into the model, first making the purple rich and contrastful. Something that in and of itself is simple enough, but to really make the model pop I added some orange extreme highlights. Tough to see on these pictures, but check further below for a better example on Rocket's big gun. <br />
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Secondly was to make certain the gold was smooth and shiny. Being used to the rather thick GW gold paints I've recently stepped away from using any gold paints directly on models, they're generally just too thick to lead to nice smooth results when using multiple layers.<br />
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It's much more effective to mix another color into a silver paint, these generally have ton of pigment and have very smooth variants in all sorts of different paint ranges. In this case I was using old GW Boltgun Metal mixed with Vallejo Game Scrofulous Brown to get a very smooth base gold paint to work with. For other colors you could use check out the DakkaDakka Paint Compatibility Chart (<a href="http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart" target="_blank">link</a>), very helpful reference in general.<br />
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<span style="font-size: x-large;"><u><b>HELLBOY</b></u></span><br />
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Next up we have HassleFree Miniatures' Harby (<a href="http://hfminis.co.uk/shop?product=harby~hfa037&category=modern-%26%0D%0Apost%252dapoc~modern-adventurers" target="_blank">link</a>), sculpted by Kev White, who already comes with an extra head and both a 'glove' and normal fist arm. The base bits will give you a great Sin City Marv, but I just knew I had to resculpt the head and add a tail to go with good, old Hellboy. Naturally with a ton of Ron Perlman influences!<br />
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<span style="font-size: x-large;"><u><b>TMNT</b></u></span><br />
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Produced by Greebo Games (<a href="http://www.greebo-games.com/product-category/fantasy-football/single-player/tartalar-kame-senshi/" target="_blank">link</a>), these nifty models started out as promos in their Indiegogo fantasy race football campaigns. Luckily these, as well as a set of cute versions and a whole range of villains, are now available to everybody!<br />
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I'd initially picked these to both support Greebo and to have something cool for a future giveaway, so they're perfect for a charity project. Definitely need to pick up another set some day for my own collection, very characterful models!<br />
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Also made some custom bases with water effects for the lot, figured I'd go the extra mile to give the models that little bit of extra height and tabletop presence.<br />
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<span style="font-size: x-large;"><u><b>ROCKET</b></u></span><br />
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And finally there's Rocket Raccoon, who started out as a bit of a brainfart hobby project that turned out quite nicely. Picked up Bombshell Miniatures' Combat Wombat model (<a href="http://bombshell-miniatures.highwire.com/product/60018-warfare-wombat" target="_blank">link</a>), sculpted by Patrick Keith, for use in their Counterblast scifi pulp game (have an old Look at-article up for the entire range <a href="http://hephsforge.blogspot.nl/2015/05/a-closer-look-at-models-ofbombshell.html" target="_blank">here</a>). However with their latest expansion Kickstarter I'll be ending up with an extra copy. So this guy, using old school colors, would be great for the project. The downside is that the model is quite short, so I figured some extra base work would be in order to give the character' attitude some more physical presence on the tabletop.<br />
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So he ended up standing on top of a pile of captured goodies, mostly weapons of course. There's a few 40K leftover bits and bobs in there, while the helmet is from PuppetsWar extensive range of resin heads (well worth a <a href="http://puppetswar.eu/product.php?id_product=92" target="_blank">look</a>!) and the rifle is a leftover from Anvil Industry's Afterlife range (<a href="http://www.anvilindustry.co.uk/AFTERLIFE/" target="_blank">link</a>).<br />
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That does however leave a nice, open spot on the right side of the base, underneath which a little magnet is located. So whomever ends up with this mini can choose to add one of the three magnetized accessories to the base or even something of their own making.<br />
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Rocket can always use an extra bit of firepower in the form of this old GorkaMorka shoota:<br />
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And then there's always the 'essential for the plan'-robotic leg that's been in my bitsbox for years now:<br />
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But I think the last option is the coolest, a sculpted baby Groot. The model was just begging for this addition and this little sculpting experiment turned out quite nicely.<br />
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Raccoon was definitely my favorite mini of the entire lot, had a lot of fun figuring out all the little details and tackling a, for me out of the ordinary, bright color scheme.<br />
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All in all a good bit of fun an hobby challenge that will hopefully help raise a few extra bucks for charity, while given some unused superhero minis new loving homes in the process. Everybody wins! I'll do another update once all the entered models will go up for auctions and for anybody interested in joining in there's still time till November the 27th to get models sent into Hendybadger to help out the charity and maybe even win a few goodies in the process (for info see his blog - <a href="http://pressganger.blogspot.co.uk/2015/08/little-heroes-charity-fundraiser-is-now.html" target="_blank">here</a>).<br />
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-Hephesto-Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com3tag:blogger.com,1999:blog-2634045158325454076.post-84266576433339513602015-09-07T15:52:00.000+02:002015-09-07T16:09:23.605+02:002015 XI - Piles and piles of random stuff..............It's been a bit of a messy couple of weeks, with hobby time being erratic at best. Though, this time round, it didn't stop me from getting some actual minis cleaned, built and even painted.<br />
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Gave a buddy's copy of the Smog boardgame some much needed weathering tlc. He wanted me to add a bit more contrast to the plastic components, while making things look a bit more
dirty. Quick and easy little favor that helped to push all the
game components to the same level of detail. The coins in particular
were extremely flat and cheap looking when compared to the busts and board.<br />
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Naturally things were made a lot easier since he knew exactly what he wanted me to do with this lot:<br />
- Some washes on coins and aether tokens to give the basic plastic more depth.<br />
- Repainted red aether tokens as the brown and red clear plastic tokens
were very similar and virtually indistinguishable on the gameboard.<br />
- <span class="text_exposed_show">Basic
weathering, highlights and oily effect on bust bases, nothing too
special as that part of the models will see handling (though the game
does come with a convenient plastic tray that will keep the busts safely protected).<br /> - Blue / verdigris effect on the player minibusts.<br /> - Weathered, almost old newspaper or photograph, look for the shadow agent minibusts.</span><br />
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<span class="text_exposed_show">Also opted to make all the eyes, glasses and lenses a bit brighter as well, makes the busts pop just a little bit more. </span><br />
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<span class="text_exposed_show">Next up some Kickstarter goodies also arrived this past week, extending the painting cue and reading pile once again. I'll definitely won't be lacking any stuff to work on for the next few years. To start off there was the big box of goodies from <a href="http://www.manticgames.com/" target="_blank">Mantic Games</a>. There's some cool, new Kings of War rules to read through, which over time will lead to a bunch of old and unused minis becoming new, diorama-focused Kings of War armies. The big, hard cover rulebook is quite pretty and really pushes Mantic's publication quality to a new level. Though it's quite handy that there's still a smaller, softcover version with just the rules and armylists, much easier to bring along to a game!</span><br />
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<span class="text_exposed_show">There was also a big pile of Dreadball / Xtreme rules and minis in there, including those new, clear plastic Ada-Lorana and Crystallan teams. Just had to get one of them sorted out immediately, so spent an hour or three dabbling on the Ada-Lorana. Very quick, clean models that are hellish to photograph, also in there 'Big Slick' Vesh who can swallow an opponent whole turning himself into a Keeper in the process!<span id="goog_1087981933"></span><span id="goog_1087981934"></span></span><br />
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Quite a challenge to get decently light up for pictures, but they do look stunning in the display cabinet. Looks like the Mantic-dedicated shelf will need to be extended in the future. Slowly running out of room.<br />
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<span class="text_exposed_show"><br /></span>
<span class="text_exposed_show">Next up there's the last bunch of Afterlife goodies <a href="http://www.anvilindustry.co.uk/AFTERLIFE" target="_blank">Anvil Industry</a> still had to send out for their latest Kickstarter. Impressive stuff all round, though I wasn't expecting anything less as a result of the stunning first Afterlife release wave. These have been cleaned and will get washed and assembled somewhere this week, so keep an eye of for a closer look at this entire wave in the near future.</span><br />
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<br />
<span class="text_exposed_show">Speaking of closer look articles, nearly ready with all the <a href="http://norsgard.com/store.html" target="_blank">Norsgard</a> models. Everything has been thoroughly cleaned, what little of it was actually needed, washed and assembled. Just waiting for the last few bits to dry while doing some early basing work, but these will be popping up in a dedicated post later this week. </span><br />
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<span class="text_exposed_show">Along with Norsgard also comes to experimentation for basing purposes. A friend who's way to deep into scrapbooking (don't ask.....) pointed me towards Holtz crack paint I'd heard more about online. </span><br />
<span class="text_exposed_show">Getting some quite interesting result with the first, sloppy trial bases, so combined with some dark, sandy bases and snow effect I think I've found my Norsgard basing theme. Winter is coming! <br /><br />More on this stuff in the near future as well, still finding out what does and doesn't work. Definitely an interesting look that I hope will work for several of my smaller winter-themed warbands from games like Norsgard, Anyaral, Counterblastt and Kings of War </span><br />
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<br />
<span class="text_exposed_show">But before I get around to these it's first back to the Little Heroes Charity drive minis (more info <a href="http://pressganger.blogspot.nl/2015/08/little-heroes-charity-fundraiser-is-now.html" target="_blank">HERE</a>), need to get these seven heroes sorted out in the next week or so. Lots of work, but should be good fun as well!</span><br />
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<span class="text_exposed_show"><br /></span>Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-8016943396789188302015-08-19T15:06:00.001+02:002015-08-19T15:06:44.930+02:00A closer look at the models of......................Ganesha Games' Fightin' FungiWhen I accidentally ran into the Fightin' Fungi Kickstarter earlier this year it felt like the best coincidence of the last couple of years. I'm a big fan of mushrooms, both on the tabletop and on my dinner plate, so the idea of a full skirmish-level set of minis centered around mushroommen was a dream come true.<br />
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Though it were the initial master sculpts sculpts by Micah Nichols (<a href="https://www.facebook.com/pages/Micah-Nichols-Miniatures/271701299516822?fref=ts" target="_blank">link</a>) that drew me in, a quick look over the project information revealed more and more positives. Visually interesting and personally appealing miniatures are one thing, that range being support with a full ruleset by one of my favorite companies is even better. It turned out Ganesha Games (<a href="http://www.ganeshagames.net/" target="_blank">link</a>), the guys behind the various variants of the Song of Blades and Heroes fantasy-skirmish ruleset (SoBH), were leading the project.<br />
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Suffice to say I was sold on the idea after about 10 minutes of reading and, luckily, it turned out I wasn't the only shroom nutter out there. Nearly 300 people jumped unto the project, leading to 25K+ funding and about 35 unique sculpts being created. Interestingly enough this also included a few backer-created models that really added a ton of character to the line, the spore launcher for example may just be one of my new favorite models ever!<br />
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Last week a package with all my goodies arrived and I just had to take those models, some bluetac and share their awesome uniqueness. These are straight out of the box, so zero cleaning or moldline removal. Bit of a busy week, so no time for that. Though in all honesty, there really isn't a ton of clean up work here at all at all. Little bit of flash, the odd mold line and a tab or two that need to be sliced to bit their bases. <br />
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The rulebook is also quite a colorful gem with tons of content. In fact, this version of the Song of Blades and Heroes pushes the base system to a new level, streamlining a few elements while adding a ton of options in other places. There's even a follow-up project underway to take this version of the rules and use it for other setting, see further below for more information.<br />
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The actual Fightin' Fungi book uses the SoBH rules to create the magical realm of the Sun-Kissed Vale where the Fungi Folk fight amongst themselves and against the various outside forces wanting to intrude upon their dampened lands.At 95 pages, this little book, provides and absolute wealth of rules and options. You get rules to play four different Fungi factions:<br />
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- The Rotten Hearts, powerful, but fragile spellcasters draw to the rotten and necromantic arts.<br />
- The monk like martial artists of the Path of the Underwood.<br />
- The warlike, adventurous and even mercenary Oakenspears.<br />
- And the Autumn Folk, protectors of the land.<br />
In addition there are also rules for various types of Halflings, Wood Elves, Hobgoblins, Humans, Goblins, Orcs & Trolls for which I am certain a lot of us have tons of suitable models for.<br />
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On to a closer look at the models, which are rather varied and quite
interesting to say the least. These should be available from the Ganesha
Games webstore (<a href="http://www.ganeshagames.net/" target="_blank">link</a>) any day now. Starting of with a selection of character models; the Master of Mushrooms, Mykityad Forest Nymph, the Fungus Queen and The Reaper. <br />
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Followed by the rather regal looking Fungus King, the Rotting Heart Enoki Cleric and one of my personal favorites from the range, the Spellcaster.<br />
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The Kickstarter also had a special figure, the mushroom collecting Halfling Andrea Underfoot and his loyal pig Davey Snoutbottom. And he's going to need that extra speed to get away from the Swamp Lion Fungus.<br />
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Next up with we have the more evil and spore-oriented monsters with the Goblin Fungus Zombie, Sporeling, Spore Monster, Greater Sporeling and Zombie Fungus. Fungus spread after all!<br />
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There's also a rather old school-themed Vampire Fungus, who's going to be a blast to paint up.<br />
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And then we come to my absolute favorite models of the range the Puff Ball and Puff Ball Spore Launcher. Effectively a walking trebuchet with the fantasy world's most grumpy, living ammunition. This model just screams character and who can't fall in love with the adorably, grumpy Puff Ball. I mean, just look at him:<br />
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There's also a set of regular fighters, including some martial artists that go for a more oriental look.<br />
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In order to add a bit of variety, as well as a core model that can be used by multiple factions, Ganesha also produced a multi-part warrior that's going to be very easy to convert or adapt to various other projects. In fact with some clever green stuff work on the shroom tops and mouths you could easily build up an entire regiment of these Fungi for use in a game like Kings of War.<br />
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Some more close combat-oriented Fungi, including the rather imposing Matanagar.<br />
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Naturally there are also various ranged models to add to your warband.<br />
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Things get a bit more D&D as well with the Flying Eye Fungus, which is quite an imposing sight on the table. I can definitely see one or two of these models making it into other SoBH games as environmental hazards. Should be a very cool model to paint up as well!<br />
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The Spore Monster provides some heavy infantry support, but is just a small fellow compared to the monstrous Swamp Fungus. This fellow turned out a lot bigger than I'd expected. This model went from 'cool Cthulhu-esque tribute' during the campaign to 'warband centerpiece' when I pulled him from the package.<br />
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Finally there's also the option for some cavalry model in your warband and Ganesha did an amazing job sticking to theme here.. We get the adorable Pillbug Rider, the Giant Worms and the Grasshopper Cavalry (misplaced the legs while unpacking, but there's quite a bit of posability in this model).<br />
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The Pillbug, in particular, is another favorite for me. Cute and menacing at the same time and bound to be a blast to paint up. Rather happy I picked up a few of these, should mix well with the multi-part warrior as well!<br />
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<br /><u><b><span style="font-size: x-large;">MORE MODELS AND RULES ON KICKSTARTER</span></b></u><br />Given just how well all this material turned out I am more than happy to
see Ganesha Games is going back to Kickstarter to expand the world and
rules for this game. In fact, they're currently running a project that
looks towards the eastern Dwarven kingdoms with dozens of unique
sculpts, as well of Hobgoblins, a separate version of the new SoBH rules
and more (<a href="https://www.kickstarter.com/projects/9742092/song-of-blades-hammer-and-forge/description" target="_blank">link</a>).<br />
<br />Well
worth checking out, even if you're just somebody who like Dwarf models.
There's a lot of cool stuff in there. A few quick shots of some master
sculpts, the Weremole Dwarf in particular is just fantastic:<br />
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<br /><br />
And that does it for this look at-article, definitely one of my personal favorites thus far. Keep an eye out for several other articles coming in the near future, including all those new Norsgard goodies I was talking about earlier in the week, a mushroom-themed model to accompany these new Fightin' Fungi, more Mantic goodies and the latest batch of Anvil's Afterlife models.Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-69087117738483006102015-08-16T23:22:00.000+02:002015-08-16T23:22:19.878+02:002015 X - Of flu and charitySo much for a steady stream of blog content, been bed bound with flu for over two weeks. First bout of actual illness in half a year, so nothing to complain about really. Damn annoying regardless..........<br />
<br />
Got some completely new content coming up soon, as well as a tutorial or too once Amazon and Ebay packages come in though. Let's just say I'm hoping to get some winter and ice-themed tricks sorted out for some of my more wintery models. These include some Anyaral warbands that have been awaiting paint for a few months now and last week's Norsgard Kickstarter delivery.<br /><br />The Norsgard stuff has me really impressed as well. Just a handful of models, fun, interesting rules and tons and tons of details with virtually zero clean-up work. More info on these and the game in a future post, but there's definitely a lot of very cool stuff to work on in the range.<br />
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<span style="font-size: x-large;"><u><b>CHARITY PROJECT</b></u></span><br /><br />
Much more important and meaningful though, got a set of charity minis that need attention as well. As some of you may know I help out on the support team for the Tales of a Tabletop Skirmisher-Facebook group (<a href="https://www.facebook.com/TalesoaTS" target="_blank">link</a>). Group admin and fanatic hobbyist / superhero-fan Handybadger (<a href="http://pressganger.blogspot.nl/" target="_blank">blog</a>) is leading the drive for a charity project Downs Syndrome Association:<br />
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"<i>The reason behind this is that our son was born just under two years ago
with Downs Syndrome and several associated medical problems.<br /><br />
Over the last couple of years we have been amazed at the support and
back up there is out there for children with DS. Between the Portage
workers, hospital staff and therapists they cover every worry and need
you may have.<br /><br />Because of all this we want to give something back and ToaTS seems like the ideal platform to do that.<br /><br />The idea behind Little Heroes for Little Heroes is that people donate
painted Hero miniatures and they all get auctioned off with every penny
going to the Downs Syndrome Association.<br />
As an added incentive, we are hoping a few gaming companies will help us
out with some goodies. These will be given away as prizes for things
like best painted, most raised, highest donation and such. Some could
even be auctioned off as well.<br />
A couple of companies like Impudent Mortal and Multiverse Gaming have
already stepped forward with goodies including terrain and paint racks.<br />
<br />
If this sounds interesting to you please spread it around. The more
gamers and companies that see this and take part, the more we raise for a
fantastic cause!!!!!</i>"<br />
<br />
Another great opportunity for the community to do what they do best, build and paint awesome minis, for a great cause. I'll be supporting the project with a handful of random giveaway goodies and four miniatures:<br />- Hellboy-conversion,<br />- Rocket Raccoon with magnetized base and exchangeable accessories,<br />- 'Dodge this'-laser beam superhero,<br />- Teenage Mutant Ninja Turtles-crew.<br />
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<br />
More on these later in the week, including information on where these minis came from and/or what models and bits were used to build them. Now back to clean-up and paint prep!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-25413296159763937272015-07-13T19:53:00.002+02:002015-07-13T19:55:19.521+02:002015 IX - The long overdue blog post...........Man I've really managed to fall behind on the blogging these last two months. For some reason, not even sure what to be honest, I just didn't get around to finishing posts despite a lot of new stuff coming in, various hobby-related projects getting sorted out and even minis getting painted. Time to get back on track. The year is moving on already and my painted minis list could be a bit longer by now, not to mention the ton of half done project in the cue!<br />
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<span style="font-size: large;"><u><b>PAINTED STUFF</b></u></span><br />
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Finished some more Mantic Dreadball stuff a few weeks ago, the Hobgoblin Team. Had a blast with the color scheme. Think I managed to get a nice middle ground with both a brighter color like many of my other teams, as well as making them look a bit dirty and dented at the same time. Hobgoblins are supposed to be messy and far from friendly on the nose after all, the latter actually being reflected in the team's rules.<br />
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Also got around to everybody's favorite lovable idiot Schnorkel the Avenger, little bit of blending, some stippling on the arms and back et voila he's done.<br />
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<span style="font-size: large;"><u><b>NEW STUFF & CLEANING</b></u></span><br />
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In addition to a bit of painting I also got around to some other stuff, like getting my decent paint brushes sorted out with some new WAMP accesories:<br />
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Picking up the full Vallejo painting case to finally replace the last bit of my slowly dwindling GW paint collection. Can't stand the new style paint jars, not to mention how much more prone the paints are to dry up. This should see me over for the next couple of months and my local (board) gaming store seem to be able to stock most of these in the near future:<br />
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Also cleaned up some of the Infamy Black Market minis, such amazing resin casts. It's going to be quite tough figuring out color schemes for these, these models really deserve the extra time and attention:<br />
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Also got around to cleaning out the display cases. Lots of Mage Knight stuff has gone into storage, some stuff got shifted around, new minis moved in and lots of dust got cleared out. This one was quite overdue!<br />
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<span style="font-size: large;"><u><b>FUTURE PROJECTS</b></u></span><br />
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Quite a lot of work in the cue, both blog and hobby wise:<br />
- 2-3 more Dreadball teams are in various stages of assembly and painting, with Dreadball Xtreme Kickstarter stuff most likely arriving any day now as well. <br />
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- Several Kings of War 2.0 'salvation' projects where I plan to use some weird and unused stuff that's been screaming for attention for years now. Think stuff like Rackham leftovers, Ganeshi Mushroommen, Zenith Orphans, the Industria Mechanika Forest Goblin garage kit, LotR far Harad models etc. Going to finally find a purpose for those old, lovely models!<br />
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- And then there's minis from Counterblast, Afterlife, Relics, Anyaral, Pulp City, Arcworlde and half a dozen other games. It's really time to buckle down and get some actual minis painted up! More on this next blog update, but lets just say the painting cue is frighteningly long and full of surprises.<br />
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- Three more 'Closer look at'-articles, spread out over the next two weeks.<br />
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- Talking about the painting cue, it'll be getting slightly longer over the next few weeks. Will be helping out a charity event with a superhero theme, for which I'll be building and painting some custom models. Below are the early concepts, time will tell which ones will turn out to be the successful.<br />
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The top left guy, based of a Hasslefree models, is definitely staying though. The model is an amazing starting point for a Hellboy conversion, or Sin City's Marv for that matter. Might even throw that Rocket Raccoon-inpsired mini from Bombshell in there as well, it's for charity after all! Should have some more worked out stuff on these this coming weekend, while the charity details will follow in a month or two (roughly planned for Sept-Oct now.<br />
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Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-36703662615053704552015-05-26T23:28:00.000+02:002015-05-27T00:03:25.729+02:00A closer look at the models of.................the new World of Twilight Kedashi SwarmsI was lucky enough to be able to jump into the <a href="http://www.worldoftwilight.com/" target="_blank">Anyaral World of Twilight</a> Kickstarter last year and despite not having gotten around to painting much of it thus far I love the look of the minis and the lovely, dice-light ruleset the game offers. Think I'll need to do a longer post somewhere down the line on the rules as they're quite intriguing, offering something quite different than we're used to from other skirmish-level games while still working fantastically.<br />
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In addition to getting a new edition rulebook and several new models for the existing factions they also achieved a new force, the Kedashi Swarm. I was rather intrigued by them as a result of the interest design of the models and the mechanics. The best way to think about them as a faction is most likely to see them as flying compy. Short for Compsognathus, these were about chicken-sized, scavenging dinosaurs a lot of you may known from Jurassic Park.<br />
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Sharp teeth, but generally harmless on there own. Heck a pack probably wouldn't even bother you as a human as you'd be too much trouble compared to some half chewed up dinosaur corpse somewhere else. But when there's suddenly twenty of them around, they aren't so cute and harmless anymore. The Kedashi Swarm has leader models that are able to affect the small Frenu and swarms, turning the rather unimpressive single critter, into a medium and big swarm. <br />
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There truly is strength in numbers, especially when a big swam can be disbanded back into individual Frenu as well. Add the living bomb carrying Bagrun and there's a lot of cool stuff you can do with a small number of models. And as a Kickstarter backer I got a ton of extra individual Frenu, so I could really go to town on making swarms!<br />
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What's also rather interesting is how the makers handled the resin on these models (the metal ones were part of the beta testkit). The big Bagrun is cast in very tough, hard resin that is just soft enough to remove the odd mold line or two with a hobby knife.<br />
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The flying units on the other hand are a much, much more flexible resin mix, somewhat reminiscent of say Reaper's Bones material. I think this is a really good choice as it makes what would otherwise be very fragile, metal or hard resin models extremely durable (in no small part due to the reduced weight). <br />
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In addition also got the latest newest letter in printed form, which actually contains an old school catalog. Haven't seen any of these since my old GW days, it's always cool to have pretty much the entire line of a game all laid out there to draw inspiration from. Very cool stuff, in no small part thanks to painting talent of <a href="http://www.joekminis.com/" target="_blank">JoeK Minis</a>' Joe:<br />
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Those interested in picking some of these models up, or having a closer look at the lovely designs and rules check out the official Anyaral: World of Twilight page <a href="http://www.worldoftwilight.com/" target="_blank">HERE</a>. Time to move on to two more Look At-articles and some painting for me!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com4tag:blogger.com,1999:blog-2634045158325454076.post-26055398080125891112015-05-11T16:20:00.001+02:002015-05-11T16:20:06.602+02:002015 - VIII - Assembly, assembly, assemblyIt's been a couple of quite busy weeks, where unfortunately no painting got done. The old sculpting tools and glue bottles got a lot of use though. Figured it would be best to collect things for a big update with decent pictures, rather than bumbling about with horrible phonecam pics. The new Samsung camera is definitely working out quite nicely.<br />
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So for starters I've gone through the entire Counterblast range for another Look at-article (<a href="http://hephsforge.blogspot.nl/2015/05/a-closer-look-at-models-ofbombshell.html" target="_blank">link</a>) and had a blast doing so. Really love the cephalopod Edofleine models and the conversion opportunities opened up by the separately available, plastic helmets.<span id="goog_1330941342"></span><br />
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Been doing the same for the latest batch of AntiMatter Games' releases, so there will be an article on these later in the week. Some lovely new stuff both for ShadowSea and DeepWars, including stunning terrain pieces like the Death Ray.<br />
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Also got around to clearing out the huge mess of cards I've accumulated of late. In between Deadzone, ShadowSea, DeepWars and Pulp City I needed a better solution that just piling them up in the hobby closet. So some quick and easy ductaping later there's now a dedicated, sorted and color-coded profile cards box.<br />
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Just in time as well as the extra Deadzone cards I got printed arrived. Mantic didn't get around to printing these as the associated models were a limited run production during the Kickstarter, not sure if they'll ever see a general release. Luckily the Deadzone community provides (<a href="http://kaboum.fr/wondercatpainting/2015/01/deadzone-missing-cards/" target="_blank">link</a>) as does the ease of printing custom poker cards (<a href="http://www.printerstudio.com/personalized/your-mini-game-playing-card.html" target="_blank">link</a>). Few extra bucks to round out the entire collection and at a very nice print quality as well.<br />
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And then we have another Dreadball team all geared up for paint, this time the recently released Hobgoblins. Not quite sure on the color scheme yet, should work itself out though. Things generally do for Dreadball. The adjusted formula for the resinplastic is really paying off as well. Removing moldlines is nowhere near the pain it was for the Season I and II releases, while its slightly softer nature makes conversion work a lot easier. Can't speak for the older teams, but the Season IV stuff has been quite good to work with and should fairly easily be convertable for use as count as troops in Deadzone.<br />
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Finally, with the last tube of superglue I had on hand, all my Mantic Enforces finally got assembled and only need a little bit of putty work here and there. Though I only play these guys in Deadzone, the skirmish game set in the Warpath universe, all the Kickstarter madness has resulted in pretty much an entire army's worth of models. And, at this point, a painting cue that will last me a few years ;-)<br /><span id="goog_1330941368"></span><span id="goog_1330941369"></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBsJSxjk5RsC7eFcYBXEaNJAwWZ1ulsBGMJZKhq1D86-x7K-APKLrpSa5LQfC_0XN-nB3ttS8y8s63XcpiSeuqnrh6QSGcdSuk-gLHRWpCzYdu7a3yCngz7Z9cc9qfvtoYe3alQaQkLS_6/s1600/ENF06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBsJSxjk5RsC7eFcYBXEaNJAwWZ1ulsBGMJZKhq1D86-x7K-APKLrpSa5LQfC_0XN-nB3ttS8y8s63XcpiSeuqnrh6QSGcdSuk-gLHRWpCzYdu7a3yCngz7Z9cc9qfvtoYe3alQaQkLS_6/s640/ENF06.jpg" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZUUpXjGIpyPSSnm7WbAFYRDEMXBCiwqZ6H8xR8Tg4End4iM5QO-hZhl8ASFU0-2JiTUnf0CnvO_4HXOUcvVp1Beuc4ekWAQpRd7UO6XN7qVHC14lU1XxPMsN_TiUhukm67HdzNGtkQSPe/s1600/ENF07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZUUpXjGIpyPSSnm7WbAFYRDEMXBCiwqZ6H8xR8Tg4End4iM5QO-hZhl8ASFU0-2JiTUnf0CnvO_4HXOUcvVp1Beuc4ekWAQpRd7UO6XN7qVHC14lU1XxPMsN_TiUhukm67HdzNGtkQSPe/s640/ENF07.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deadzone-specific charatcers and specialists.</td></tr>
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-84015565327585209442015-05-10T21:27:00.001+02:002015-05-10T21:50:06.655+02:00A closer look at the models of.................Bombshell Miniatures' CounterblastTime for another closer look at one of the many great, yet lesser known games and miniatures lines out there. This time we'll be diving a little deeper into the scifi pulp world of Counterblast, created by Bombshell Miniatures. Some very cool designs, crisp cast and a lovely, skirmish-level game to play around with here. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Sp1Wh6pMYLSjl_CFHheiz2kiShg2-pMY5Z_SeY7YxQUe4U3WASrl_OlpZosMS3LXNbQSbqrr-ApbSh_9nFhHSAonFxHB2rs2Q7E6A05dC8FDliS58n5TD5EKHiKdxOxXlQsGpelxhMg_/s1600/cube2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Sp1Wh6pMYLSjl_CFHheiz2kiShg2-pMY5Z_SeY7YxQUe4U3WASrl_OlpZosMS3LXNbQSbqrr-ApbSh_9nFhHSAonFxHB2rs2Q7E6A05dC8FDliS58n5TD5EKHiKdxOxXlQsGpelxhMg_/s640/cube2.jpg" width="640" /></a></div>
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These can be picked up from Bombshell Minis directly <a href="http://bombshell-miniatures.highwire.com/" target="_blank">HERE</a>, through West Wind Productions for us Europeans seeking to avoid import charges <a href="http://www.westwindproductions.co.uk/catalog/index.php?cPath=244&osCsid=798cfbc03e9d0164e1ef829d164794c0" target="_blank">HERE</a>, or at quite a decent discount on the current follow-up Counterblast Kickstarter project <a href="https://www.kickstarter.com/projects/bombshellminis/counterblast-heavy-support/description" target="_blank">HERE</a>.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCJ9hQ0-UFfWmrO-OTVARUZ7JWqNjML67gXkFg48uKj-aymswF8PtCwaNlrR6c6cZqWDF8VLN8IOG149CKTf27pLKcJf9glt_QvehyaZKJOkOzo5abfM74jvfkSk5lzH3Z9HbKCD3gJUVB/s1600/cb023.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCJ9hQ0-UFfWmrO-OTVARUZ7JWqNjML67gXkFg48uKj-aymswF8PtCwaNlrR6c6cZqWDF8VLN8IOG149CKTf27pLKcJf9glt_QvehyaZKJOkOzo5abfM74jvfkSk5lzH3Z9HbKCD3gJUVB/s640/cb023.jpg" width="456" /></a></div>
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<span style="font-size: large;"><u><b>EDOFLEINI</b></u></span><br />
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Having long since exhausted the natural resources of their home system, the ancient Cephalopod Edofleini drift among the stars stripping whatever world or species they encounter in the hopes of restoring their empire to its former glory. Master of bio-engineering they have enhanced themselves systematically to possess psychic abilities while spawning a host of subspecies designed for various roles.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ElCeJW7tvZVROApz9_aZpKq0pCKKiiq0SjbcJiWgDxdNWOGQ_As7c7UopD0oXDsNNVFOgmZdO9gj2DBmTvfuTHKvjQiS0IuqTUwwBaIkmMlXyBOx9ciK-uxeq2nJsCjkinU_3kwhEPQw/s1600/cb014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7ElCeJW7tvZVROApz9_aZpKq0pCKKiiq0SjbcJiWgDxdNWOGQ_As7c7UopD0oXDsNNVFOgmZdO9gj2DBmTvfuTHKvjQiS0IuqTUwwBaIkmMlXyBOx9ciK-uxeq2nJsCjkinU_3kwhEPQw/s640/cb014.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLAd_mv5i8FuaJ-7nERQUVXLXNl6T7s1pbUxxtP5722mOBE5y7Q69F6psh1OYBckkDYqd-Wt919JtqWcciK5-N5jLbDUELwWA138-F-7sJlYy-a8qsFoC0skyMFP1smxkPXFRu3puv-6A8/s1600/cb015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="498" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLAd_mv5i8FuaJ-7nERQUVXLXNl6T7s1pbUxxtP5722mOBE5y7Q69F6psh1OYBckkDYqd-Wt919JtqWcciK5-N5jLbDUELwWA138-F-7sJlYy-a8qsFoC0skyMFP1smxkPXFRu3puv-6A8/s640/cb015.jpg" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkFzyqqEleCSfjnePNnVPvYT1rmU06tTNGU5UO8sA2TruC2lmkBAJ62hp_uEp43QD4Ti0TOCCttyX7XF7yCCchxiN_AWPdeuDfLYi7tvnLgVKFnrfKzigqnFvqHTLwVIo6Ry1X0pbl29pQ/s1600/cb016.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="546" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkFzyqqEleCSfjnePNnVPvYT1rmU06tTNGU5UO8sA2TruC2lmkBAJ62hp_uEp43QD4Ti0TOCCttyX7XF7yCCchxiN_AWPdeuDfLYi7tvnLgVKFnrfKzigqnFvqHTLwVIo6Ry1X0pbl29pQ/s640/cb016.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Exclusive Prime Leader model and follower.</td></tr>
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<u><b><span style="font-size: large;">GALACTIC DEFENSE FORCE</span></b></u><br />
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The military arm of the Galactic Counsil of Worlds, the GDF is comprised of numerous alien species and humans that strive to protect the various GCW member species. Their threats range from dealing with pirates and raiders, trying to contain the Mekkus, combating the ever increasing sighting of the Edofleini and the continuous threat for another intergalactic war with the Neiran Empire. Though equipped with the best materials and weapons available, they are thinly spread and under constant strain, though those clear plastic, domed helmets are awesome.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Sf4DqXL0fqbxAiAO5GZmijuNVx2gzQujlnu9KdbsF5K49Ug9Wc8SIC_iu1BddD9Iq9TyJkiAxcpnKU7VIHa26Jv71cEU-6smOVwhs6MO2MKQvuA3W4AnBpTyrn-7wGPNYg66lBUNbykB/s1600/cb011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Sf4DqXL0fqbxAiAO5GZmijuNVx2gzQujlnu9KdbsF5K49Ug9Wc8SIC_iu1BddD9Iq9TyJkiAxcpnKU7VIHa26Jv71cEU-6smOVwhs6MO2MKQvuA3W4AnBpTyrn-7wGPNYg66lBUNbykB/s640/cb011.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPQYlAcm4tz5uBrAVs1jbdevMa0PyXbs1VzyiGkNk3idWJfmrh16YukTr7bdvnlpuY6bySaAW9mksRwiL5YD26nZe_QC6_73jxYjVM6AIDNC0x10-a99uZkg7OWM3qJi27Z9otPFpIJpTr/s1600/cb012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPQYlAcm4tz5uBrAVs1jbdevMa0PyXbs1VzyiGkNk3idWJfmrh16YukTr7bdvnlpuY6bySaAW9mksRwiL5YD26nZe_QC6_73jxYjVM6AIDNC0x10-a99uZkg7OWM3qJi27Z9otPFpIJpTr/s640/cb012.jpg" width="640" /> </a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPY-aG2aYHTOMS7T9GEtzPyN6ODuDfGpOdiDNnzsxpJrhuKK38kRpTVZdROxsu6RZiwf1bBWrbLH9FKP_pSMHH9EgSBbk0BULFEtK1S37J4ZbKTuoHa7J0_LIUKAN8oZVzkhypJVFhPoLy/s1600/cb013.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPY-aG2aYHTOMS7T9GEtzPyN6ODuDfGpOdiDNnzsxpJrhuKK38kRpTVZdROxsu6RZiwf1bBWrbLH9FKP_pSMHH9EgSBbk0BULFEtK1S37J4ZbKTuoHa7J0_LIUKAN8oZVzkhypJVFhPoLy/s640/cb013.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some conversions models - converted, random internet find, Sally (Bombshell Minis) & Jetgirl (Studio McVey - <a href="http://studiomcvey.highwire.com/products/limited-edition-resin?pagesize=40" target="_blank">LINK</a> )</td></tr>
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<span style="font-size: large;"><u><b>LANCERS</b></u></span><br />
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Whenever there is a frontier there will be explorers, mercenaries, prospectors and downright criminals trying to carve out a living out on the fringe. The Lancer faction is the place where you can really go to town creating your own backstory for your crew. Though there are certain species more attuned to certain roles in the background, pretty much anything goes here from humans, tech-savvy Illyrians, feral Shrinaar, shark-like Alanti and even escaped Neiran Arnts (disgraced slaves). In addition the Lancers have access to a broad range of commercial, or former military, robots, so the ideal faction for conversion work as well.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL5P5pZJ3M8O2RTUjhQLC9QOm7nDzWgLsJ4smfiuRcYw-xK1juN9xbCst_EKYYebNT0X6eOmYsf-r6Zy-4ExYHtStyWnIA7IxBO-r2gYuonREjls7dEdPRaeQS_fIrtpDhnjKa8VeOYAkT/s1600/cb017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL5P5pZJ3M8O2RTUjhQLC9QOm7nDzWgLsJ4smfiuRcYw-xK1juN9xbCst_EKYYebNT0X6eOmYsf-r6Zy-4ExYHtStyWnIA7IxBO-r2gYuonREjls7dEdPRaeQS_fIrtpDhnjKa8VeOYAkT/s640/cb017.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnmp1XtqiM2HTHHS3dQBZUUYN_Ihr__QcCjwZH3L8DbuR9Roquc6rXaepnLK32JtjhmCizcZ9zMxOJpJU23yB0kF6CjCrUcJm8YtOh9yMJbPdRnqPiiXykXxsV_SH7dfTHrwVJ0d2bJDUO/s1600/cb018.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnmp1XtqiM2HTHHS3dQBZUUYN_Ihr__QcCjwZH3L8DbuR9Roquc6rXaepnLK32JtjhmCizcZ9zMxOJpJU23yB0kF6CjCrUcJm8YtOh9yMJbPdRnqPiiXykXxsV_SH7dfTHrwVJ0d2bJDUO/s640/cb018.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRr8UF39bxwjazPL2YRC7bic2xZEZBeMcY_J1VFLeecy18GD-o666sHAfex5rktqTJdBM4cDdOszyyQE7un1DzDkBBHJONKqsn0WWf5kN9fukfvusy4c1YOLg8Vt2t-krLNxoJuUsi09Zn/s1600/cb019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRr8UF39bxwjazPL2YRC7bic2xZEZBeMcY_J1VFLeecy18GD-o666sHAfex5rktqTJdBM4cDdOszyyQE7un1DzDkBBHJONKqsn0WWf5kN9fukfvusy4c1YOLg8Vt2t-krLNxoJuUsi09Zn/s640/cb019.jpg" width="640" /></a></div>
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<span style="font-size: large;"><u><b>MEKKUS</b></u></span><br />
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Created by the ill-faithed and now extinct Gallinians, one of the founding members of the Galactic Counsil of Worlds, the Mekkus were remotely operated, mechanized weaponry that could take to the battlefield without the risk of loosing precious Gallinian lives. With the discovery and implementation of the universe's most powerful energy source, Ultonium, into the Gallinnian industry an unforeseen problem arose. The neural net in charge of virtually every production and control center on the Gallinnian homeworld evolved into an AI, which quickly deemed its creators too limited to be of worth to it. Overnight the homeworld was wiped of organic life and the Mekkus, with their ever urgent need for more Ultonium, have become a danger to all sentient life.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4O-X8ZbzdVBtJ3eTduBMnwr80E-YRqliFIibenvtrcnLiYgBoxLDqTsC73EsJ40DGtk84sUYb_FpD5ha5YEiD7D7VIhuSRkdUETvhncGxLI_I1M9lO6giVPKLlBdV8xpL-Iwd3qLt5Iwp/s1600/cb007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4O-X8ZbzdVBtJ3eTduBMnwr80E-YRqliFIibenvtrcnLiYgBoxLDqTsC73EsJ40DGtk84sUYb_FpD5ha5YEiD7D7VIhuSRkdUETvhncGxLI_I1M9lO6giVPKLlBdV8xpL-Iwd3qLt5Iwp/s640/cb007.jpg" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieL8yx2Psmthv_xvo_dp4o7BRyKl0OoltWFOOWxqo9ZPLTynB6lXiQ6VleQl80SBrtTGRnn3FBK2bIZqtH8tXog_dFyJatG5I0d3s0mR72UIMX0oyFvqhwjsb7wMoobIPzbwb02TDygwHm/s1600/cb009.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieL8yx2Psmthv_xvo_dp4o7BRyKl0OoltWFOOWxqo9ZPLTynB6lXiQ6VleQl80SBrtTGRnn3FBK2bIZqtH8tXog_dFyJatG5I0d3s0mR72UIMX0oyFvqhwjsb7wMoobIPzbwb02TDygwHm/s640/cb009.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Used old Effigy Miniatures flight stand for the flying Mekkus units.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ9mxtveWwcXAY8GnwLIm_tkAyPrMj3stkNpr7BGB3WTwQ6kevRyFfCU_Cc0wLX9_P6vh1z2Bxw4GdCKnm8jpV6nB37d_qAnLiU9jGJRmSJ4gOu6ehbRVN3FM9U08VKDl8n6JGdAdG5spZ/s1600/cb010.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ9mxtveWwcXAY8GnwLIm_tkAyPrMj3stkNpr7BGB3WTwQ6kevRyFfCU_Cc0wLX9_P6vh1z2Bxw4GdCKnm8jpV6nB37d_qAnLiU9jGJRmSJ4gOu6ehbRVN3FM9U08VKDl8n6JGdAdG5spZ/s640/cb010.jpg" width="457" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Studio McVey mini to fill up the harvested Cyberform profile.</td></tr>
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<u><b><span style="font-size: large;">NEIRAN EMPIRE</span></b></u><br />
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The Neiran Empire is a matriarchal society bend on galactic conquest, something they have proven to be very good at having instigated no less than three intergalactic wars and claiming the largest portion of the galaxy for themselves in the process. Valuing strength above all else, the Neirans see other races as inherently inferior only suitable as slaves (Arnt). Though even then strength is a valued trait, with Arnts that survive battle long and well enough being granted their freedom (or having their societal privileges restored in the case of a Neiran Arnt).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEHsEQE8JPrfI977Xq1vUnz0XAnLYFV-Wb2cwkwkllcQNueqhPyUb9fBuNL6dOvsMspqU8-MA_J8fum6-7epEjvM_j9BwW4Xg1ZVj51m0B6V4dUefI9LnFLfgoBcZE8YJNSyBy3Izbbeaf/s1600/cb005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEHsEQE8JPrfI977Xq1vUnz0XAnLYFV-Wb2cwkwkllcQNueqhPyUb9fBuNL6dOvsMspqU8-MA_J8fum6-7epEjvM_j9BwW4Xg1ZVj51m0B6V4dUefI9LnFLfgoBcZE8YJNSyBy3Izbbeaf/s640/cb005.jpg" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1p9Fo7pO1wq-gssthEL1i1e969PTy0Eehq04vJ6KuPtaXGm6g1aiFPz0HcJEkFERUj3QL74nP63lZzd71_uJuLldME-Vfs1cRpqlsVm2FzZBG2YSMc36fM_l6q2N2gzXg7z6Io1EFk8f/s1600/cb006.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1p9Fo7pO1wq-gssthEL1i1e969PTy0Eehq04vJ6KuPtaXGm6g1aiFPz0HcJEkFERUj3QL74nP63lZzd71_uJuLldME-Vfs1cRpqlsVm2FzZBG2YSMc36fM_l6q2N2gzXg7z6Io1EFk8f/s640/cb006.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Quick head swap and reposing will get a lot of extra mileage out of the Scythesister and Nightsister models.</td></tr>
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<span id="goog_1330941307"></span><span id="goog_1330941308"></span><br />
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<span style="font-size: large;"><u><b>HELMET SPRUES</b></u></span><br />
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While most of the GDF models come with clear plastic, domed helmets, Bombshell Miniatures also sells these separately (<a href="http://bombshell-miniatures.highwire.com/products/characters-and-gear?pagesize=12" target="_blank">link</a>). I'm a big fan of these, both for use in Counterblast and in other games. It really allows you take take some old, unused, scifi minis and put them to use in the game.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0dH__XScuxBmwE_Ud3lNeQ9azyxibsJxApWFOsc1-N_CMPnXi5w57Kuz4HiFypeAkJN4fA3cnYkBNZM6BpdCEG2M9Y1mmKrY0KLlLwGm-ZAzYZoh3z8nojAc6rIzFuEEtCAC-QDvIBk-8/s1600/cb024.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0dH__XScuxBmwE_Ud3lNeQ9azyxibsJxApWFOsc1-N_CMPnXi5w57Kuz4HiFypeAkJN4fA3cnYkBNZM6BpdCEG2M9Y1mmKrY0KLlLwGm-ZAzYZoh3z8nojAc6rIzFuEEtCAC-QDvIBk-8/s400/cb024.jpg" width="400" /></a></div>
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The same goes for some of the other models Bombshell sells, like Sally Starfield who perfectly fills up a GDF profile that doesn't have a model yet (<a href="http://bombshell-miniatures.highwire.com/product/sally-starfield" target="_blank">link</a>).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7OHOYODcg4rwEUbKB77nK6yo3AVdKmVIBZZywDnAsTv4WbbxpSgajgptUtQWj40ATcq-rUbyuXgIjiVBkhXuPvXB-hHbwRgi3lm_qhaAiPq7mDqPGOc3X9Gl2A1R-Ny04phFlFwjpQADq/s1600/cb021.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7OHOYODcg4rwEUbKB77nK6yo3AVdKmVIBZZywDnAsTv4WbbxpSgajgptUtQWj40ATcq-rUbyuXgIjiVBkhXuPvXB-hHbwRgi3lm_qhaAiPq7mDqPGOc3X9Gl2A1R-Ny04phFlFwjpQADq/s640/cb021.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Count as Lancers pirate crew.</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR8SQGqHT11dq-mEOxey_l2Q5v8WPJLHjp_ZKEhHkqJvunZpTCdRywCvb242owz-sfEhA8iQgVNL0hldiNLIUAYse2ICAmVMHXRRmlhxCT0p7mZfBndzt-IZKw79BmjiTJnmBTT_t0XqGL/s1600/cb022.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR8SQGqHT11dq-mEOxey_l2Q5v8WPJLHjp_ZKEhHkqJvunZpTCdRywCvb242owz-sfEhA8iQgVNL0hldiNLIUAYse2ICAmVMHXRRmlhxCT0p7mZfBndzt-IZKw79BmjiTJnmBTT_t0XqGL/s640/cb022.jpg" width="640" /></a></div>
<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-61250346698999449272015-04-13T00:34:00.003+02:002015-04-13T00:38:39.951+02:002015 - VII - More distractions!Well not a lot of painting progress these last two weeks, the Mantic Infestation Kickstarter was rather distracting. In fact it got me motivated to build up all my Deadzone Enforcers, of which I apparently have a ton of models around. Tons of slicing, dicing and moldline removal.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8mEn7qtgHpv4PdW8RUN9_jeapgLvanlUdQukXdv-wXleVErtxBU10_dTdIUuZnmuPSo-v64vtux-Yl2sPc8PxubsqKm9kbLiqf-ApfXWk3_Ur5ONO73zBDKdBK7GVBtLp4In5NOovTGXy/s1600/dz001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8mEn7qtgHpv4PdW8RUN9_jeapgLvanlUdQukXdv-wXleVErtxBU10_dTdIUuZnmuPSo-v64vtux-Yl2sPc8PxubsqKm9kbLiqf-ApfXWk3_Ur5ONO73zBDKdBK7GVBtLp4In5NOovTGXy/s1600/dz001.jpg" height="360" width="640" /></a></div>
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Rather cool how Mantic now has a hard plastic sprue for regular and Peacekeeper Enforcers that come with tons of bits. Essentially both sprues will give you options to build almost all the available minis for Deadzone, or a legal units for Warpath. Win-win situation in my book, not in the least as all those bits scale perfectly with the old restic models. So some of those extra / spare heavy weapons can just get glued on to some of the new bits, offering you even more options for Deadzone.<br />
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In fact, Deadzone now has three hard plastic miniature sprues. Enforcers in Peacekeeper Armour (<a href="http://www.manticgames.com/mantic-shop/deadzone/faction-boosters/product/enforcer-peacekeepers.html" target="_blank">link</a>):<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA5THhA6xsSCUJfJx-rDPPmNgtrq9nwJosp9LUuqdNsmX-hzqDpJmUqLtnz5e82M1Gk6ZSewyTnh1CFJAklXxE-71_Al0SGo5YotWX9jpxCe_ldrx6oNR4lUqTfdel_XSqFnDR2Gfwyw9M/s1600/dz7.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA5THhA6xsSCUJfJx-rDPPmNgtrq9nwJosp9LUuqdNsmX-hzqDpJmUqLtnz5e82M1Gk6ZSewyTnh1CFJAklXxE-71_Al0SGo5YotWX9jpxCe_ldrx6oNR4lUqTfdel_XSqFnDR2Gfwyw9M/s1600/dz7.jpeg" height="400" width="400" /></a></div>
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The Forge Fathers' Forge Guard, which are really, really growing on me (<a href="http://www.manticgames.com/mantic-shop/deadzone/faction-boosters/product/forge-father-forge-guard-booster.html" target="_blank">link</a>):<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM8c1z90GDBT-30JNOa5RX3GHaydonNhII3PML80RrsDNtH_73jQmAVuopbesT4kEDp6VZa3N1IUEdKa-gN5aAx0gayOOCo7cKWAy3OqcR8sAlvLolVfSIlVwHsTFtnjuwAlmZO95ZoDJ8/s1600/dz6.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM8c1z90GDBT-30JNOa5RX3GHaydonNhII3PML80RrsDNtH_73jQmAVuopbesT4kEDp6VZa3N1IUEdKa-gN5aAx0gayOOCo7cKWAy3OqcR8sAlvLolVfSIlVwHsTFtnjuwAlmZO95ZoDJ8/s1600/dz6.jpeg" height="400" width="400" /></a></div>
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And the regular Enforcers support booster. This is a bit of a special case as you get a sprue to make five hard plastic Enforcers with various weapon options, but it also comes with two restic shields to make Defenders (who cound as troops jeej!) and multipart, restic medic. So that makes for six models, one 'stuck' as the medic, while you can build anything you want with the rest (<a href="http://www.manticgames.com/mantic-shop/deadzone/faction-boosters/product/enforcer-support-booster.html" target="_blank">link</a>).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSxaTV0dDFacODjsQ3vaqEsf6VM3ryvlvzX-UrTNmvq9opp5zroFBjodH3tSv4ntFUv7fjofgiay0eqNv3XnlH5_eVHSbx7cAK5vRCN6Z_7zInFOOGVz8x3OGQE1gYw8IeRc30qif9Qh2u/s1600/dz5.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSxaTV0dDFacODjsQ3vaqEsf6VM3ryvlvzX-UrTNmvq9opp5zroFBjodH3tSv4ntFUv7fjofgiay0eqNv3XnlH5_eVHSbx7cAK5vRCN6Z_7zInFOOGVz8x3OGQE1gYw8IeRc30qif9Qh2u/s1600/dz5.jpeg" height="400" width="400" /></a></div>
We're talking some very competent plastics here, with tons of extra bits and hardly any visible mold lines or mold lines in tough to reach places. Bits that are supposed to go together, like torso and kneeling legs, are also clearly marked on the sprues with letters. At the same time there's also enough room, both in actual bits and easy to cut up joints, to get a lot of variety in gear and poses out of these if you pick up multiple sets.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI9VlD9BCFMw_3J9_C3-HOjSknW-HT3Id417X5yMOGwtWj56YCl_0afuCyr3VEZSpVCYohqRDVEIHT-nEcEFrxVOdphiBqshnx0kvbT7ZEepdf_AypEHwnChX7f3bFRKBW5EBQUEzl7Vp5/s1600/dz1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI9VlD9BCFMw_3J9_C3-HOjSknW-HT3Id417X5yMOGwtWj56YCl_0afuCyr3VEZSpVCYohqRDVEIHT-nEcEFrxVOdphiBqshnx0kvbT7ZEepdf_AypEHwnChX7f3bFRKBW5EBQUEzl7Vp5/s1600/dz1.jpg" height="342" width="640" /></a></div>
If there'd be something to complain about it would be that the Peacekeepers come with five combat shields. As far as I'm aware you'll never need that many in Deadzone, as they are specialists and expensive, while there's no word on a full shield unit in Warpath. The space could have been used for more conversion bits. That said Warpath is set for a major update somewhere around the end of the year, so they may end up being extremely useful. At the very least the shields look very cool.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjar5QBQEwJpoOQHT8AxfejwoezQkZOJ24tHiIL1qlzO0ODsh5lDTiGDyief_F8uR9LHbDZUuthk7NCOXEKEboOdIgltiPp1ilwQPGzpp4lU5LJzuDQfzf3MmooYnSJ47O4uTzCpUQM7hjx/s1600/dz8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjar5QBQEwJpoOQHT8AxfejwoezQkZOJ24tHiIL1qlzO0ODsh5lDTiGDyief_F8uR9LHbDZUuthk7NCOXEKEboOdIgltiPp1ilwQPGzpp4lU5LJzuDQfzf3MmooYnSJ47O4uTzCpUQM7hjx/s1600/dz8.jpg" height="474" width="640" /></a></div>
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<span id="goog_615197962"></span><span id="goog_615197963"></span><br />
I've picked up a bit of a habit of building or painting a little something special for every Mantic Kickstarter. While I was putting together the Peacekeepers it struck me that with a bit of conversion work the silhouette of the model would be very similar to Starcraft Marines. So looks like I'm converting one into Starcraft II's Tychus Findlay. In fact another sprue has been added to my Kickstarter stuff for Infestation, so eventually there's going to have to be a Firebat as wel!<br />
<span id="goog_615197971"></span><span id="goog_615197972"></span><span id="goog_615197973"></span><br />
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Mostly putty work on the model to give it a bulkier look, while a Counterblast domed helmet was a perfect fit for the helmet (<a href="http://bombshell-miniatures.highwire.com/products/part-sprues?pagesize=12" target="_blank">link</a>). Knew those lovely, pulp scifi helmets would come in useful for more things than just Counterblast.<br />
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Right, back to more slicing, building and actually trying to finish some models for the next update. Adding models to the pile is cool, getting them properly painted and ready for gaming is even better.<br />
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Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-89770716664299575062015-03-29T19:04:00.000+02:002015-03-29T19:04:08.818+02:002015 - VI - Slow an steady wins the race?Not a whole lot to report on for this update, haven't had all too much hobby time these last two weeks. Though that certainly hasn't stopped me from reading through the Pulp City rulebook, which is quite a beauty.<br />
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Really like the rules and models, not in the least as it's extremely easy to get going but very deep once you're actually moving around models and using all those fancy powers. The way you build your team of Supremes is also rather interesting. While the setting has tons of different factions, rivalry and multi-faction models, it really starts out as simple as deciding how big a team you want and whether you want Heroes or Villains. In other words, you can go super specialized but it's just as valid to pick up that one cool model you like from that other Hero of Villain faction.<br />
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For me personally it's also great hobby-wise as I can simply pick up whatever model catches my fancy at that moment and feel good about finishing a function gaming piece. That's not to say I don't already have some favorite factions, with the Jade Cult pretty clearing taking the lead. Preparing several more models for them right now, but their iconic leader the Green Emperor is finish already.<br />
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Currently also working on C.O.R.E., Dr. Mercury. Seabolt and some Ancklebiter minions. Though I generally can't help convert stuff, these models are pretty much all already perfect. So instead I'm focusing on making some custom bases, with Dr. Mercury pretty much my favorite model thus far. Even a level-headed scientist can only take so many Silver Surfer puns before he snaps right!<br />
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The Ophidian Alliance has been taking it slow this month, in fact I've only managed to finish the conversion work and undercoating on a spell counter model and a small archer unit. Does make it easier to decide what to add to next month's Mantic painting challenge. Also fun to see that the wip 2.0 rulebook has quite a bit of background already in it (<a href="https://www.kickstarter.com/projects/1744629938/kings-of-war-fantasy-battle-game-2nd-edition/posts/1176247" target="_blank">link</a>) and that Ophidia is mention!Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com1tag:blogger.com,1999:blog-2634045158325454076.post-16449451898184469302015-03-24T15:19:00.002+01:002015-03-24T16:37:14.879+01:00A closer look at the models of.....Raging HeroesSo I'd completely forgotten I'd even threw a few bucks into the Raging Heroes Toughest Girls of the Galaxy Kickstarter, even opting for the 'only send me stuff when all of it is finished' shipping method. But it looks like Raging Heroes (<a href="http://www.ragingheroes.com/collections/" target="_blank">link</a>) is about done with all of the models, renders and casting and will be back on Kickstarter tomorrow with some more fantasy and scifi stuff (<a href="http://www.ragingheroes.com/pages/kickstarter-news" target="_blank">link</a>), hence they opted to make certain everybody who joined in on the last project gets their hands on some 'samples'.<br />
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So they sent out all the freebie models that were unlocked to everybody, nice and smart gesture if you ask me. Also means I can show off some of the detail and quality of models who's molds have seen some actual use already. Rather cool stuff and figured it may be informative for those wondering if that upcoming Kickstarter is something they'd consider jumping into. Apologies for the less than ideal lighting........my stupid, new camera is still lost in transit somewhere and I refuse to buy another one till I get a refund. Luckily my smartphone does a decent enough job for the time being.<br />
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The first thing that really stood out for me is that, despite all the vents that looked troublesome, the models are surprising clean, crisp and easy to prep. Given that we're dealing with resin here there's of course the usual washing and cleaning needed. But save for two little problems, one cause by me rushing things, they took a lot less work than I was expecting. In fact most of the vents are placed very smartly and the few that could cause problems or breakage were all located in places where clean up work would be invisible.<br />
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Minimal mold lines, a single bubble in a visible spot for the entire lot, only a single warped bit (which really surprised me given how small some of these bits and detailing are) and easily removed flash, made them a breeze to put together.<br />
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In fact I think it took me less than two hours to clean, wash and put them all together. Generally that'd be the amount of time I'd need for one to two models as resin casts do generally have some sort of issue hidden away somewhere. Not so much with these luckily, which makes me rather happy as I still have some regular infantry models to go that have quite a few interchangeable bits and bobs.<br />
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Scale wise we're looking at 28-30mm, true scale models. I'd say they would perhaps be a little bit too big to just mix in with regular 40K stuff, but luckily all three factions are getting fully modular sets. So a full force build up out off one of these factions will work great for 40K and a range of other scifi, skirmish games.<br />
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Personally I'm in love with the little Hippo mascot, he's just too cool and cute!<br />
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One thing is certain though all that waiting for Raging Heroes to finish the molds and models has really paid off when it comes to the detailing. Tons of very small, characterful stuff all over the models that make sense thematically.<span id="goog_2113609704"></span><span id="goog_2113609705"></span><br />
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Now I opted for some Jailbird models for some 40K project, but that game has since drifted off more me. No clue what they'll be used for, but quite frankly they're nice enough to simply paint and display. That said though, this set was the unlocked freebies, so there's quite a few models in there for the factions I wasn't all that interested in (despite the cool designs). So time for another giveaway on the Tale of a Tabletop Skirmisher Facebook group. Simply head over there and drop a comment on the contest post if you'd like to enter the raffle and have a chance at these three lovely, Iron Empire models (washed, cleaned and with any 'issues' all take care off):<br />
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<a href="https://www.facebook.com/TalesoaTS" target="_blank"><span style="font-size: x-large;"><u><b>GIVEAWAY ON FACEBOOK</b></u></span></a></div>
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And that does it for this post, but I'm certain there will be some more stuff in the near future. Pulp City's Dr. Mercury, for example, is definitely pulling out all the stops to demand a similar look at him and his friends and enemies!<br />
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2tag:blogger.com,1999:blog-2634045158325454076.post-46554317972703601662015-03-17T00:24:00.001+01:002015-03-17T00:24:34.819+01:002015 - V - A day late and tons of distractionsSlightly late with this bi-weekly update, had some major internet connectivity issues over the weekend and I simply gave up trying to work with Blogspot on my smartphone after about five minutes. The interface is clearly not optimized, at all, for that.<br />
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But back to the hobby antics. The last two weeks haven't been very productive, though this month's Mantic challenge is getting some actual paint slapped on right now. Love how even a simply undercoats makes all that odd putty work blend in just fine.<br />
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Slow progress or not, it have been two rather eventful weeks with a ton of goodies and new material arriving. Starting off with two rather cool painting book, Angel Giraldez' Infinity masterclass as well as Jérémie Bonamant-Figone's Figopedia. Two rather stunning books that take very different approaches to painting and teaching. Working my way through both at the moment, so keep an eye out for a lengthy review and comparison somewhere around this coming weekend. I'll also be putting together a little raffle for the Limited Edition Infinity Jean of Arc model. Lovely as it is I have very little use for a Panoceania model and would hate to have such a pretty and crisp model go to waste.<br />
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Secondly there's the rather beautiful Mushroom Goblin from Industria Mechanika (<a href="http://industriamechanika.com/shop/figures/74-mushroom-goblin.html" target="_blank">link</a>). This little fellow is a 1:1 kit based on a stunning art piece of Adrian Smith (<a href="https://www.facebook.com/artofadriansmith" target="_blank">link</a>) and even comes with a sheet of chainmail. Will probably take a few months and a lot of color scheme pondering before I can get around to this one, but I think he fills up my yearly diorama project quota quite nicely. Loving the ears!<br />
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Finally there's the true distraction, another pile of Kickstarter goodies arriving last week. Pulp City has hit my hobby corner hard and is turning out to be everything I had hoped and expected. Heard a lot of good about the game and really liked the models and now that things are here the new rulebook, character cards and models are looking great. The resin cast of the big, new Powerhouse models in particular are quite impressive:<br />
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The game itself is a skirmish-level game focused on superheroes and villains that has an absolute tons of customization. Even building a team is extremely open, despite the game having a ton of factions. In principle the only distinction you NEED to make is whether a model is a hero, villain or both. In other words as long as you just select a bunch of good and bad guys and gals you can always use your entire collection. And then there's cool stuff like giant monsters, robot ninjas, voodoo priests, stranded aliens, hyper-intelligent, Soviet monkeys etc.<br />
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Though the Jade Cult has to be my favorite thus far, my Foot Clan fandom is showing it would seem. What's not to love about an immortal emperor, robotic clay warriors, tons of ninjas, several Oni, a Yeti and a daughter who is also secretly out to take his power for herself (which is represented by her also being part of the Cult's rival faction). Fun stuff, tons more on these in the near future!<br />
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Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-89707616507888328562015-03-01T16:19:00.000+01:002015-03-01T16:19:48.646+01:002015 - IV - Nemesis bested.........what do you mean, he was just the first level boss?It's done, he's finished and I'm rather happy with the end result. S'Ygma was quite a scary model to work on, with all that swirly detail almost driving me insane. Not to mention all the clean-up work needed to cover up mistakes, of which I'm certain I'll uncover a few more over time.<br />
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I'll get some better pictures once my new camera arrives, silly thing has been trapped in the mail somewhere for a week now. Luckily smart phone cameras are quite decent these days.<br />
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Two big shouts out for this mini, first up Warbases (<a href="http://war-bases.co.uk/" target="_blank">link</a>). These guys produce a ton of very convenient movement trays, including custom made stuff, as well as all sort of nifty accessories and even terrain pieces. I plan to use S'Ygma and friends for a small Kings of War army, a ruleset by Mantic Games that doesn't need individual model shoveling around like say WHFB. Instead a unit gets markers on it and if they are defeated the entire thing is removed.<br />
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As a result you can make some rather cool, full diorama units that allow you to really go crazy. The downside of course being such units being incompatible with systems that require individual model removal and the base you're working on needing to be quite sturdy. Something that is especially true when working with metal models, 20-ish on a single base really adds up weight wise. Luckily the Warbases laser-cut mdf trays are just that. In fact I like the look, and smell if I'm being completely honest, so much I'll be mounting everything on them. Including single units like S'Ygma and an upcoming mercenary Giant! To hell with the bigger footprint / target, this is mostly a hobby project anyway.<br />
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Secondly, there's Gamer's Grass (<a href="http://www.gamersgrass.com/" target="_blank">link</a>). A fellow tabletop fan on Facebook directed my attention to this little company that sells various styles and sizes of grass tufts. Generally this is something you can make yourself as well, but really getting good stuff takes time and the correct type/size of static grass. Things can get quite tedious and time intensive, so figured I'd throw 3 quid 60 at two sheets just to try them out. Rather glad I did as they work out fantastically.<br />
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Quite affordable, very easy to apply and cut up and nice and 'puffy'. There's virtually no clean up to get going either, simply use a pair of scissors to get rid of the odd too long bristle and you're set to go. The flat, clear glue, bottom of each patch also makes it very easy to apply the tufts.<br />
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Gamer's Grass offers a range of different color / seasons of grass, though with a quick top drybrush you can easily add a bit more or less brightness. Personally I've given it a very slight brush over with a beige tint to give the grass just that little bit more of a dried up feel. These guys are marching across a desert after all.<br /><br />
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So with S'Ygma down and out for the count, what's next you may ask? Well, he was just the first of a set of classic, OOP, Ophidian models I'll need to paint up for this project. In fact there's three more that will need the same, slow treatment.<br />
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Luckily I've kept a ton of notes on color mixes, steps, washes etc. form S'Ygma, so these will be slightly less challenging. Not having such insane armor also helps, though there's plenty of detailing to go around on these models as well. Coming up next though, is a small, five men strong, ranged unit. Tiny bit of putty work to go on these, but they'll be ready for undercoating tomorrow. <br />Lets see if I can figure out a right color scheme for the Mahud Nomads!<br />
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-57595908082190740022015-02-16T01:15:00.001+01:002015-02-16T03:01:25.271+01:002015 - III - Nemesis!Time for another bi-weekly update, a bit of a shorter one this time. Work and job interviews have been really keeping me busy, which could result in some interesting life changes in the future......or nothing at all.......the joys of uncertainty.<br />
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But back to the minis and cool stuff. Managed to get a bit of detailing and weathering done on various Mantic models. Nothing too exciting though, so I'll wait till they're done. What's more interesting though, is the start of a little, new project. I've dug through some of my numerous bitsboxes and came across a series of rather cool models that for some reason I never got around to putting together or painting:<br />
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Yup, ye olde Ophidians from Rackham's Confrontation game. Sadly the game died years ago when the company went under, though the rights are still floating around out there somewhere (owned by Cyanide Studios these days with Fantasy Flight Games also have a small publication segment in there somewhere if I recall correctly). Regardless, Rackham produced some of the finest metal models I've ever had the pleasure to work with and I really miss their design style and superbly detailed books (which till this day put anything even GW puts out to shame). <br />
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Stunning as most of their models were, the also had a second, nearly universal trait to them: they intimidated me to no end. Many of the models in the various ranges were a step bigger than your usual 28-32mm-scaled models, they come with lots of , usually only seemingly, fragile pieces covered in swirly, layered detail. Simply give Confrontation Rackham a go on Google Images and be prepared to be stunned by the art, design and superb paintjobs out there. But unlike models from a line like Corvus Belli's Infinity, basic highlights and washes will only get you so far. All this stuff is massively layered and detailed. Heck, besides some of their Orcs I never dared touch the models.<br />
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That said, about a decade ago I did pick up one of the coolest models I'd ever seen as a personal challenge and reward some something university-related. The S'Ygma character from the Ophidian faction, who subsequently spent a full decade taunting me to dare take him out of the blister pack. And that did happen several times, only for him to get put right back in there after a day or two of worried looks.<br />
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But no longer, S'Ygma, my old nemesis, shall be bested. Granted, it's going to take several weeks and many hours of experimenting, but I'm finally going to get the model painted. Though I'm not going to use the huge and heavy parasol, which simply doesn't fit with the rest of the project and makes the model quite fragile. A LotR Haradrim banner will do nicely though and may even hint at some other models will be showing up in the future. Lets just say some leftovers from a certain Southron tribe may be joining the ranks. Whatsmore I'm also taking notes on all color mixes, steps etc so I can reproduce the effects on the rest of the lot in the future when the project grows. Made the mistake in the past of forgetting to write down all sorts of mixes, steps or combinations that made follow-up models a real hassle. <br />
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It's still a very tough model, but things are progressing a lot better than I was expecting. Slow, most definitely and only about 25% done after several evenings of tinkering. But quite steady progress and some color mixes that are turning out rather nicely. Guess about a decade of painting random stuff might have paid off and after today's 'work' the skin and scale work is definitely getting there!<br />
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So, anybody else out there with a miniatures nemesis you have, or one day hope, to best?Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-10356190252138373172015-02-05T15:10:00.000+01:002015-02-05T18:15:42.040+01:00A closer look at the models of Mantic's Dreadball Season IVTime for another look at post, this time for a tightly packed package that arrived on my doorstep two days ago, curtsy of Mantic Games' Dreadball Xtreme Kickstarter. All of these are straight out of the box, so there are a few mold lines here and there. Just wanted to share these now I have the time.<br />
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Dreadball and Dreadball Xtreme have a season release schedule, generally with four new teams and some character MVPs getting released at the time. Given that all teams will eventually be interchangeable between both games and Xtreme's second season is still in the playtest phase Mantic has opted to release the four, new teams that were fully ready for original Dreadball.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDRiKBvysX_Pq8NuIbhC9c1w7vVbuVtob10FfRZg5673IBykcEPV-iGZHZl4k6R4wt9tA13eC09GfZ-wHxtlJBtF3SMFzyGZ-8GvwwN0aZ0slzsynBqewsY-F-SqrWvbOE5KLhQf7CsyO/s1600/m1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDRiKBvysX_Pq8NuIbhC9c1w7vVbuVtob10FfRZg5673IBykcEPV-iGZHZl4k6R4wt9tA13eC09GfZ-wHxtlJBtF3SMFzyGZ-8GvwwN0aZ0slzsynBqewsY-F-SqrWvbOE5KLhQf7CsyO/s1600/m1.jpg" height="556" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Xtreme Cheerleaders</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOOAKwY_SVl6zkct6x6mF34-5M99gFRh55qQ8kCk9a44W35ypzZhi8B4GwCHOxhf0B24cs-ddgw3kWAENpxzNbPO8Dwb5vuR86HagKGZDOWw89MBbY8-7fcMGSCF8T5dAPR6XpBf174fko/s1600/m2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOOAKwY_SVl6zkct6x6mF34-5M99gFRh55qQ8kCk9a44W35ypzZhi8B4GwCHOxhf0B24cs-ddgw3kWAENpxzNbPO8Dwb5vuR86HagKGZDOWw89MBbY8-7fcMGSCF8T5dAPR6XpBf174fko/s1600/m2.jpg" height="508" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 'Fans'</td></tr>
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So the Kickstarter backers got their hands on an extra, very nice rulebook for season 4, four new teams, the season 4 MVP characters and a collection of upcoming characters for Dreadball Xtreme.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtWoZur_p3I6yp_q6uQL3c6HqpydoEEoVhAQrQ53aLVmFxZDlmQQiBt8D0t4Snc-4AtJKnCLKeyI8VfldMK0QXiNpgwCWt1sPrCm6h6zLTvssSbkmP8JwiwSRv33vra6PcCui4CDB1AhBa/s1600/brokkr.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtWoZur_p3I6yp_q6uQL3c6HqpydoEEoVhAQrQ53aLVmFxZDlmQQiBt8D0t4Snc-4AtJKnCLKeyI8VfldMK0QXiNpgwCWt1sPrCm6h6zLTvssSbkmP8JwiwSRv33vra6PcCui4CDB1AhBa/s1600/brokkr.jpg" height="298" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Brokkr Team</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijWBz1SO7WEQWu8apzAwHrQ_Apo4dO18O0x-Ktxxxu9FjHUpqMDHyApNK68aDGee0iHkKckRZd-nPrNPUatL5hh4axThIc4m2lBf-sRGTzhuut8bx-iI1HOFWb6VfthW_eW6IEYvx3Md3Z/s1600/hobgoblins.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijWBz1SO7WEQWu8apzAwHrQ_Apo4dO18O0x-Ktxxxu9FjHUpqMDHyApNK68aDGee0iHkKckRZd-nPrNPUatL5hh4axThIc4m2lBf-sRGTzhuut8bx-iI1HOFWb6VfthW_eW6IEYvx3Md3Z/s1600/hobgoblins.jpg" height="294" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hobgoblin Team</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajxeHv7Xlr9wJqDuwDKfWtYEhnmlUGHIm7G_Wls82ayvHdvMc-p2b8vtotCVCdoxp8HUt2X2FX9TyzvalHgW2cmTeA1BVtqk3VSlGpZYXCkjbW8pCKvyaNd7qbch4sb7KG10gd3Ygz8v1/s1600/rebs.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajxeHv7Xlr9wJqDuwDKfWtYEhnmlUGHIm7G_Wls82ayvHdvMc-p2b8vtotCVCdoxp8HUt2X2FX9TyzvalHgW2cmTeA1BVtqk3VSlGpZYXCkjbW8pCKvyaNd7qbch4sb7KG10gd3Ygz8v1/s1600/rebs.jpg" height="264" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rebs Team</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iZ5i5uaDELbeQm5wMZ5CwcV7kwFRjMNyqm5KTciV36TAz0DMONKDazTK75drx8-_QZMhPeqiqqxmRrOrklVC1pCtFgvF3dm5p_9-vUpypcZgYy3quPjSBP-thbQmdKxBGUNGAa3w7SUH/s1600/sphyrr.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iZ5i5uaDELbeQm5wMZ5CwcV7kwFRjMNyqm5KTciV36TAz0DMONKDazTK75drx8-_QZMhPeqiqqxmRrOrklVC1pCtFgvF3dm5p_9-vUpypcZgYy3quPjSBP-thbQmdKxBGUNGAa3w7SUH/s1600/sphyrr.jpg" height="320" width="640" /> </a></td><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sphyr Team</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Where I think the visual design of the game really shines is in its
characters and boy are there a lot of very cool new ones this time
round. If I were to have a complaint then it would be that Phantasm and Crypt are restic models, while the teams they belong to will be produced in clear plastics (as one are pure energy creatures, while the other are part crystal). Still very cool models with great detail, but they're really going to stand out next to the eventual models for their respective races:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkB9DMUgFjGMC5KjkDUXWV5jUOt5SB_X9CkINcxcgRRr0HNL19HeXsFCa8Kwwy6reNAVSPsrWWgXH_zryi41Uz8ZsWrCE3sR4udu9jMuxrRwR384kbqAK9rDjvZQOiesMvDwzUX5_XiAtL/s1600/mvp1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkB9DMUgFjGMC5KjkDUXWV5jUOt5SB_X9CkINcxcgRRr0HNL19HeXsFCa8Kwwy6reNAVSPsrWWgXH_zryi41Uz8ZsWrCE3sR4udu9jMuxrRwR384kbqAK9rDjvZQOiesMvDwzUX5_XiAtL/s1600/mvp1.jpg" height="272" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kryphos, Irsala & Phantasm</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiepLtla79W8ruTI638KVhdIDQrAwVZvwJuTYwDsnwBUBC7dEXAytxMvTw2R-AcV7b645W7LYEVUc9a_el_txNHjRNvggYjhsG9VnLvb18ytxtzNq1jwj5WaD7HBUjLauoGParacS39Tvid/s1600/mvp3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiepLtla79W8ruTI638KVhdIDQrAwVZvwJuTYwDsnwBUBC7dEXAytxMvTw2R-AcV7b645W7LYEVUc9a_el_txNHjRNvggYjhsG9VnLvb18ytxtzNq1jwj5WaD7HBUjLauoGParacS39Tvid/s1600/mvp3.jpg" height="270" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Asylum, The Excavator & Brute Force</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHtDsuPB85zfu-GQ-3GaoNIufNhyphenhyphen-mYkC8GtnIxReoUcNLQc0N3UgPQXRGyUi0hWcf7ABKvZVR7YBBCtKXmJX-z_0ZV5ft3jGIA7e7ZFSBZ256R9zqbNAFkGWJMbyLMS4tFYbP67HlaIk/s1600/mvp4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHtDsuPB85zfu-GQ-3GaoNIufNhyphenhyphen-mYkC8GtnIxReoUcNLQc0N3UgPQXRGyUi0hWcf7ABKvZVR7YBBCtKXmJX-z_0ZV5ft3jGIA7e7ZFSBZ256R9zqbNAFkGWJMbyLMS4tFYbP67HlaIk/s1600/mvp4.jpg" height="310" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Galod, Kailasa & Crypt</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYzcvYgAsXY1aKsjYD05g6NEiz22AcGQAHgzHFgRDTq472CivhGT_wO4fvo6Q9Bv3gNVP2VlPngOLdiFFR9WYbaYxCaVWvmVi7A2OXPkPXQv8tUd_GYOTFhavMUaklyC2LlMmo_DT81z2H/s1600/mvp5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYzcvYgAsXY1aKsjYD05g6NEiz22AcGQAHgzHFgRDTq472CivhGT_wO4fvo6Q9Bv3gNVP2VlPngOLdiFFR9WYbaYxCaVWvmVi7A2OXPkPXQv8tUd_GYOTFhavMUaklyC2LlMmo_DT81z2H/s1600/mvp5.jpg" height="292" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">M'zei kein, Schnorkel & Lyra the Fixer</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-cf5K2LDE8nS7381GDYjmosPFbkwADaEtCaF8XoUiFWmxPf6BQPaDf8v1f94uajSaf7yJOuFFo70djIFA8PDT5823PBM-FxtqduMEkO6pj0EZCoHlF544foKTdiyUUWrNUXieUrWuUP1G/s1600/exclusives.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-cf5K2LDE8nS7381GDYjmosPFbkwADaEtCaF8XoUiFWmxPf6BQPaDf8v1f94uajSaf7yJOuFFo70djIFA8PDT5823PBM-FxtqduMEkO6pj0EZCoHlF544foKTdiyUUWrNUXieUrWuUP1G/s1600/exclusives.jpg" height="464" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kickstarter exclusives Ardia Shi'lek & Rush Tracker model</td></tr>
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I'm a fan of the game and the design of the Warpath universe it takes place in, so I was rather easily satisfied when the first releases of the game came out a few years back. However, looking back now it is rather clear just how far Mantic have come quality wise. Now the original Dreadball minis were some great designs, but quite a few teams has rather serious moldline issues that were both in very annoying places and tough to remove given the properties of the restic material.<br />
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There was already a big step up between the first and last original Dreadball minis, but the Xtreme models (also usable in regular Dreadball) have really pushed thing to a new level. Far fewer moldlines, much easier to remove and generally a lot smaller and sharper detailing:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjEabQ2xkLvzVK-rZLOQAHbExaNUtCcs3BROasa_yTM-KAMUH-lO8VrwSiz3giLDIf9XTVbFSD_a_m8pMA4S93cYn9NlS1R17FuXJJvk8yg9njzDovd2VXELSgWoBT21u2YGL_wJ_I-NW/s1600/d2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjEabQ2xkLvzVK-rZLOQAHbExaNUtCcs3BROasa_yTM-KAMUH-lO8VrwSiz3giLDIf9XTVbFSD_a_m8pMA4S93cYn9NlS1R17FuXJJvk8yg9njzDovd2VXELSgWoBT21u2YGL_wJ_I-NW/s1600/d2.jpg" height="208" width="320" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjEabQ2xkLvzVK-rZLOQAHbExaNUtCcs3BROasa_yTM-KAMUH-lO8VrwSiz3giLDIf9XTVbFSD_a_m8pMA4S93cYn9NlS1R17FuXJJvk8yg9njzDovd2VXELSgWoBT21u2YGL_wJ_I-NW/s1600/d2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"> </a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTjEabQ2xkLvzVK-rZLOQAHbExaNUtCcs3BROasa_yTM-KAMUH-lO8VrwSiz3giLDIf9XTVbFSD_a_m8pMA4S93cYn9NlS1R17FuXJJvk8yg9njzDovd2VXELSgWoBT21u2YGL_wJ_I-NW/s1600/d2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"> </a>The new team composition is also rather nice. These four, new teams now give you the full team, two prones markers, options for a Keeper model if the team has access to one and an extra Dreadball. Haven't personally lost any of mine, but they're quite small. So definitely not a bad thing to have an extra ball of two around, especially as this now opens up the way for team-themed balls! I've also be considering a house rule for a multi-ball event ;-)<br />
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The books have also come quite a way, things just look tighter, have better layout and the photography and studio paintjobs have reached an entirely new level compared to that first edition Dreadball rulebook. Really hoping to see more of this level of display shot for Kings of War, Warpath and Deadzone, it really helps sell the setting!<br />
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Though I was pretty over the moon when Snorkel turned out to be exactly like his artwork, such a cool, wacky character design!<br />
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<span style="font-size: large;"><u><b>TEAM GIVEAWAY</b></u></span></div>
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Turns out I have a lot of extra stuff, some of which will go to charity, one team to a friend and one team to a lucky community member. I help out the Tales of a Tabletop Skirmisher Facebook group with news etc. and doing a little give away over there. So for those interested, give it a look and drop a comment there with which of the teams you'd like to win to enter the contest!<br />
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<span style="font-size: x-large;"><a href="https://www.facebook.com/TalesoaTS" target="_blank">LINK</a></span></div>
Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com0tag:blogger.com,1999:blog-2634045158325454076.post-14456094044875619122015-02-02T00:15:00.000+01:002015-02-02T00:15:58.386+01:002015 - II - Of plague and random modelsTime for the second update of the year, which will be focused on mostly work in progress minis. Flu season has hit pretty hard around here and as a result of this I've joined the 2+ million sick statistic. So the tally of finished models for the last two weeks is rather meager, heck three of them are hardly minis. Regardless, two Relics Spatga and some Dreadballs all done and ready for gaming<br />
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<span id="goog_1741423961"></span>At the same time there's a lot of stuff nearing completion, including a Dreadball referee, two MVPs, a full Forge Fathers team and some more Relics Orcnar. Hoping to squeeze a few more Orcnar into February, bring the collection up to a fully painted warband (about time right):<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHW_K_VJudZnmBcjrbnOMiunR0iGbFpT8nU1yy2T69bk5EBXTRjEv7U7qhaDJ12mZj3wFtvwNhVVHSQRyxWTu3fT3sbjmbjy0T1dmu8HuWVk82GZM-9YMlz8wiaNflRt2WwKOwBmaiYrPo/s1600/u2-03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHW_K_VJudZnmBcjrbnOMiunR0iGbFpT8nU1yy2T69bk5EBXTRjEv7U7qhaDJ12mZj3wFtvwNhVVHSQRyxWTu3fT3sbjmbjy0T1dmu8HuWVk82GZM-9YMlz8wiaNflRt2WwKOwBmaiYrPo/s1600/u2-03.jpg" height="308" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yurik, Firewall & Referee</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi10HcBUXfttLldCTHunjzQjqxYFMCuirfteSEjcpFwMoWSh7-1jcGVz2XUt6zCWiCkCLiXfLDkXlSQidvNWR6hjrJFwdQ5SCk9PnN1fr27bJNROwWNLTsR16ZxprfdUdjIasJNekK-WKDq/s1600/u2-02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi10HcBUXfttLldCTHunjzQjqxYFMCuirfteSEjcpFwMoWSh7-1jcGVz2XUt6zCWiCkCLiXfLDkXlSQidvNWR6hjrJFwdQ5SCk9PnN1fr27bJNROwWNLTsR16ZxprfdUdjIasJNekK-WKDq/s1600/u2-02.jpg" height="310" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Orcnar Unmann unit</td></tr>
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Once these are done, theres a full list of mini projects all lined up. These will include some 'just for fun' models from Thundermountain Miniatures, Arcworlde's Hobgoblins, Counterblast's cephalopod Edolfleini and the first two superhero charity models. Plenty of stuff to keep me busy for a while, not to mention get me started on another two 'look at articles'!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YefnX8ZNZ3WeBFr95NHOxtweOWGzCKjxLYe7889obedbWcS0Dl8YE58uA1mVm-kSPgTAH0dbEpttmj2_Rg4HSuFX6CIisSBsGCdlu5t3dAoghGycuqkcuIbNeSCBMkwWM24lKAf-mymo/s1600/u2-07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YefnX8ZNZ3WeBFr95NHOxtweOWGzCKjxLYe7889obedbWcS0Dl8YE58uA1mVm-kSPgTAH0dbEpttmj2_Rg4HSuFX6CIisSBsGCdlu5t3dAoghGycuqkcuIbNeSCBMkwWM24lKAf-mymo/s1600/u2-07.jpg" height="532" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Various Thundermountain Miniatures</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiW8YO7jXutSTPSxDGNKM6qp0KtnF63GAgZlNhr1bQMLCE56f8SniCcnZfj3MNT_q8I9Gm2DHKls3fH5YlxX24jGjbUX6TRQeZMTZI2Xq3ElK1VhF5ngGUJscMjGkqD5tXv5SU6-PJ6ibZ/s1600/u2-06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiW8YO7jXutSTPSxDGNKM6qp0KtnF63GAgZlNhr1bQMLCE56f8SniCcnZfj3MNT_q8I9Gm2DHKls3fH5YlxX24jGjbUX6TRQeZMTZI2Xq3ElK1VhF5ngGUJscMjGkqD5tXv5SU6-PJ6ibZ/s1600/u2-06.jpg" height="294" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Warploque Miniatures, Hobgoblins of the Gaulag Wastes (Arcworlde setting).</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-PmKK2dECP22klMmOGfm8yLAdScAG7BTat7qqo8-lH33evouMgn9CPIrZ4bfU4t7qoaRqzMeyqSfxlz96VY5m0B7gQTqXB3mBcCEKxdkhbNG_oaikKKNNOloZgtBZ8x300TvgsMPv5r5X/s1600/u2-08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-PmKK2dECP22klMmOGfm8yLAdScAG7BTat7qqo8-lH33evouMgn9CPIrZ4bfU4t7qoaRqzMeyqSfxlz96VY5m0B7gQTqXB3mBcCEKxdkhbNG_oaikKKNNOloZgtBZ8x300TvgsMPv5r5X/s1600/u2-08.jpg" height="384" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bomshell Miniatures; Edolfleini for Counterblast.</td></tr>
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<br />Hephestohttp://www.blogger.com/profile/03914175172058351037noreply@blogger.com2